SDL: ci: setup-gdk-desktop needs build-scripts/setup-gdk-desktop.py

From 779a6637b2b5c1ff027cf4630531600d3b4c8d3b Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Sat, 23 Nov 2024 23:42:35 +0100
Subject: [PATCH] ci: setup-gdk-desktop needs
 build-scripts/setup-gdk-desktop.py

---
 build-scripts/setup-gdk-desktop.py | 303 +++++++++++++++++++++++++++++
 1 file changed, 303 insertions(+)
 create mode 100755 build-scripts/setup-gdk-desktop.py

diff --git a/build-scripts/setup-gdk-desktop.py b/build-scripts/setup-gdk-desktop.py
new file mode 100755
index 0000000000000..d2309a0e3119e
--- /dev/null
+++ b/build-scripts/setup-gdk-desktop.py
@@ -0,0 +1,303 @@
+#!/usr/bin/env python
+
+import argparse
+import functools
+import logging
+import os
+from pathlib import Path
+import re
+import shutil
+import subprocess
+import tempfile
+import textwrap
+import urllib.request
+import zipfile
+
+# Update both variables when updating the GDK
+GIT_REF = "June_2024_Update_1"
+GDK_EDITION = "240601"  # YYMMUU
+
+logger = logging.getLogger(__name__)
+
+class GdDesktopConfigurator:
+    def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
+        self.git_ref = git_ref or GIT_REF
+        self.gdk_edition = gdk_edition or GDK_EDITION
+        self.gdk_path = gdk_path
+        self.temp_folder = temp_folder or Path(tempfile.gettempdir())
+        self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
+        self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
+        self.arch = arch
+        self.vs_folder = vs_folder
+        self._vs_version = vs_version
+        self._vs_toolset = vs_toolset
+
+    def download_archive(self) -> None:
+        gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
+        logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
+        urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
+        assert self.dl_archive_path.is_file()
+
+    def extract_zip_archive(self) -> None:
+        extract_path = self.gdk_extract_path.parent
+        assert self.dl_archive_path.is_file()
+        logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
+        with zipfile.ZipFile(self.dl_archive_path) as zf:
+            zf.extractall(extract_path)
+        assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
+
+    def extract_development_kit(self) -> None:
+        extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
+        assert extract_dks_cmd.is_file()
+        logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
+        cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
+        logger.debug("Running %r", cmd)
+        subprocess.check_call(cmd)
+
+    def detect_vs_version(self) -> str:
+        vs_regex = re.compile("VS([0-9]{4})")
+        supported_vs_versions = []
+        for p in self.gaming_grdk_build_path.iterdir():
+            if not p.is_dir():
+                continue
+            if m := vs_regex.match(p.name):
+                supported_vs_versions.append(m.group(1))
+        logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
+        vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
+        if not vs_versions:
+            raise RuntimeError("Visual Studio version is incompatible")
+        if len(vs_versions) > 1:
+            raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
+        vs_version = vs_versions.pop()
+        logger.info(f"Used Visual Studio version: {vs_version}")
+        return vs_version
+
+    def detect_vs_toolset(self) -> str:
+        toolset_paths = []
+        for ts_path in self.gdk_toolset_parent_path.iterdir():
+            if not ts_path.is_dir():
+                continue
+            ms_props = ts_path / "Microsoft.Cpp.props"
+            if not ms_props.is_file():
+                continue
+            toolset_paths.append(ts_path.name)
+        logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
+        assert toolset_paths, "Have we detected at least one toolset?"
+
+        def toolset_number(toolset: str) -> int:
+            if m:= re.match("[^0-9]*([0-9]+).*", toolset):
+                return int(m.group(1))
+            return -9
+
+        return max(toolset_paths, key=toolset_number)
+
+    @property
+    def vs_version(self) -> str:
+        if self._vs_version is None:
+            self._vs_version = self.detect_vs_version()
+        return self._vs_version
+
+    @property
+    def vs_toolset(self) -> str:
+        if self._vs_toolset is None:
+            self._vs_toolset = self.detect_vs_toolset()
+        return self._vs_toolset
+
+    @staticmethod
+    def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
+        logger.info(f"Copy {srcdir} to {dstdir}")
+        for root, _, files in os.walk(srcdir):
+            dest_root = dstdir / Path(root).relative_to(srcdir)
+            if not dest_root.is_dir():
+                dest_root.mkdir()
+            for file in files:
+                srcfile = Path(root) / file
+                dstfile = dest_root / file
+                shutil.copy(srcfile, dstfile)
+
+    def copy_msbuild(self) -> None:
+        vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
+        if 1:
+            logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
+            srcdir = vc_toolset_parent_path
+            dstdir = self.gdk_toolset_parent_path
+            assert srcdir.is_dir(), "Source directory must exist"
+            assert dstdir.is_dir(), "Destination directory must exist"
+
+            self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
+
+    @property
+    def game_dk_path(self) -> Path:
+        return self.gdk_path / "Microsoft GDK"
+
+    @property
+    def game_dk_latest_path(self) -> Path:
+        return self.game_dk_path / self.gdk_edition
+
+    @property
+    def windows_sdk_path(self) -> Path:
+        return self.gdk_path / "Windows Kits/10"
+
+    @property
+    def gaming_grdk_build_path(self) -> Path:
+        return self.game_dk_latest_path / "GRDK"
+
+    @property
+    def gdk_toolset_parent_path(self) -> Path:
+        return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
+
+    @property
+    def env(self) -> dict[str, str]:
+        game_dk = self.game_dk_path
+        game_dk_latest = self.game_dk_latest_path
+        windows_sdk_dir = self.windows_sdk_path
+        gaming_grdk_build = self.gaming_grdk_build_path
+
+        return {
+            "GRDKEDITION": f"{self.gdk_edition}",
+            "GameDK": f"{game_dk}\\",
+            "GameDKLatest": f"{ game_dk_latest }\\",
+            "WindowsSdkDir": f"{ windows_sdk_dir }\\",
+            "GamingGRDKBuild": f"{ gaming_grdk_build }\\",
+            "VSInstallDir": f"{ self.vs_folder }\\",
+        }
+
+    def create_user_props(self, path: Path) -> None:
+        vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
+        vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
+        vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
+        additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
+        additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
+        durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
+        with path.open("w") as f:
+            f.write(textwrap.dedent(f"""\
+                <?xml version="1.0" encoding="utf-8"?>
+                <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+                  <PropertyGroup>
+                    <VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
+                    <VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
+                    <VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
+                    <BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
+                    <Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
+                    <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
+                    <XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
+                    <DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
+
+                    <DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
+                    <XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
+                    <DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
+                    <XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
+
+                    <Deterministic>true</Deterministic>
+                    <DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
+                    <ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
+                  </PropertyGroup>
+                  <ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
+                    <ClCompile>
+                      <AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                    </ClCompile>
+                    <Link>
+                      <AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+                    </Link>
+                  </ItemDefinitionGroup>
+                </Project>
+            """))
+
+    @property
+    def gdk_include_paths(self) -> list[Path]:
+        return [
+            self.gaming_grdk_build_path / "gamekit/include",
+        ]
+
+    @property
+    def gdk_library_paths(self) -> list[Path]:
+        return [
+            self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
+        ]
+
+    @property
+    def gdk_binary_path(self) -> list[Path]:
+        return [
+            self.gaming_grdk_build_path / "bin",
+            self.game_dk_path / "bin",
+        ]
+
+    @property
+    def build_env(self) -> dict[str, str]:
+        gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
+        gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
+        gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
+        return {
+            "GDK_INCLUDE": gdk_include,
+            "GDK_LIB": gdk_lib,
+            "GDK_PATH": gdk_path,
+        }
+
+    def print_env(self) -> None:
+        for k, v in self.env.items():
+            print(f"set \"{k}={v}\"")
+        print()
+        for k, v in self.build_env.items():
+            print(f"set \"{k}={v}\"")
+        print()
+        print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
+        print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
+        print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
+
+
+def main():
+    logging.basicConfig(level=logging.INFO)
+    parser = argparse.ArgumentParser(allow_abbrev=False)
+    parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
+    parser.add_argument("--download", action="store_true", help="Download GDK")
+    parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
+    parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
+    parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
+    parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
+    parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
+    parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
+    parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
+    parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
+    parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
+    parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
+    args = parser.parse_args()
+
+    logging.basicConfig(level=logging.INFO)
+
+    git_ref = None
+    gdk_edition = None
+    if args.ref_edition is not None:
+        git_ref, gdk_edition = args.ref_edition.split(",", 1)
+        try:
+            int(gdk_edition)
+        except ValueError:
+            parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
+
+    configurator = GdDesktopConfigurator(
+        arch=args.arch,
+        git_ref=git_ref,
+        gdk_edition=gdk_edition,
+        vs_folder=args.vs_folder,
+        vs_version=args.vs_version,
+        vs_toolset=args.vs_toolset,
+        gdk_path=args.gdk_path,
+        temp_folder=args.temp_folder,
+    )
+
+    if args.download:
+        configurator.download_archive()
+
+    if args.extract:
+        configurator.extract_zip_archive()
+
+        configurator.extract_development_kit()
+
+    if args.copy_msbuild:
+        configurator.copy_msbuild()
+
+    if args.user_props:
+        configurator.print_env()
+        configurator.create_user_props(args.props_folder / "Directory.Build.props")
+
+if __name__ == "__main__":
+    raise SystemExit(main())