From 0efb31ef325dd1116cf2aff5191e4617b26f218e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 20 Feb 2023 10:40:54 -0800
Subject: [PATCH] cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
---
src/video/cocoa/SDL_cocoaopengles.m | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/video/cocoa/SDL_cocoaopengles.m b/src/video/cocoa/SDL_cocoaopengles.m
index 3efcb47565f0..27091c5dcc3e 100644
--- a/src/video/cocoa/SDL_cocoaopengles.m
+++ b/src/video/cocoa/SDL_cocoaopengles.m
@@ -49,7 +49,7 @@
return SDL_SetError("SDL not configured with OpenGL/CGL support");
#endif
}
-
+
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
}
@@ -95,7 +95,6 @@
{ @autoreleasepool
{
SDL_EGL_DeleteContext(_this, context);
- Cocoa_GLES_UnloadLibrary(_this);
}}
int
@@ -133,7 +132,7 @@
}
_this->gl_config.driver_loaded = 1;
}
-
+
/* Create the GLES window surface */
v = windowdata.nswindow.contentView;
windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);