SDL: coreaudio: Add a note about why this uses 3 buffers instead of 2.

From 071bebf235955ae0fdfcce53e0203f34ed83a193 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 20 Jan 2025 23:29:53 -0500
Subject: [PATCH] coreaudio: Add a note about why this uses 3 buffers instead
 of 2.

---
 src/audio/coreaudio/SDL_coreaudio.m | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index af54bebcce91d..cfa0616da1800 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -817,6 +817,10 @@ static bool PrepareAudioQueue(SDL_AudioDevice *device)
     }
     #endif
 
+    // we use THREE audio buffers by default, unlike most things that would
+    // choose two alternating buffers, because it helps with issues on
+    // Bluetooth headsets when recording and playing at the same time.
+    // See conversation in #8192 for details.
     int numAudioBuffers = 3;
     const double msecs = (device->sample_frames / ((double)device->spec.freq)) * 1000.0;
     if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { // use more buffers if we have a VERY small sample set.