SDL: d3d12: reset the vertex buffer size when it is released

From 490c20f93f85a4e4275bdf96bcb8ffd7f266590c Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 9 Oct 2022 09:57:55 -0700
Subject: [PATCH] d3d12: reset the vertex buffer size when it is released

---
 src/render/direct3d12/SDL_render_d3d12.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 1e57b8e01c89..90b79af3fb96 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -352,6 +352,7 @@ D3D12_ReleaseAll(SDL_Renderer * renderer)
 
         for (i = 0; i < SDL_D3D12_NUM_VERTEX_BUFFERS; ++i) {
             SAFE_RELEASE(data->vertexBuffers[i].resource);
+            data->vertexBuffers[i].size = 0;
         }
         
         data->swapEffect = (DXGI_SWAP_EFFECT) 0;