From 585c11c5aef170a181402184fa0dcbd31653fe02 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 30 Jul 2021 00:33:15 -0400
Subject: [PATCH] direct3d: Fix possibly-incorrect scissor test when clearing.
Thanks to @JayFoxRox who did the detective work on this!
Fixes #3357.
---
src/render/direct3d/SDL_render_d3d.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 7cb41b9d83..30d9b02f05 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1319,9 +1319,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
- if (data->drawstate.cliprect_enabled) {
+ if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
- data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+ data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
}
/* Don't reset the viewport if we don't have to! */