SDL: docs: Add README-wayland

From 12e1b2546a7d92759b793d32407df31330ece93b Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Sat, 13 May 2023 12:33:19 -0400
Subject: [PATCH] docs: Add README-wayland

Add a README file for Wayland that lists common issues and limitations.
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+Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3
+for communicating with desktop compositors. It works well for the majority of applications, however, applications may
+encounter limitations or behavior that is different from other windowing systems.
+## Common issues:
+### Window decorations are missing, or the decorations look strange
+- On some desktops (i.e. GNOME), Wayland applications use a library
+  called [libdecor]( to provide window decorations. If this library is
+  not installed, the decorations will be missing. This library uses plugins to generate different decoration styles, and
+  if a plugin to generate native-looking decorations is not installed (i.e. the GTK plugin), the decorations will not
+  appear to be 'native'.
+### Windows do not appear immediately after creation
+- Wayland requires that the application initially present a buffer before the window becomes visible. Additionally,
+  applications _must_ have an event loop and processes messages on a regular basis, or the application can appear
+  unresponsive to both the user and desktop compositor.
+### ```SDL_SetWindowPosition()``` doesn't work on non-popup windows
+- Wayland does not allow toplevel windows to position themselves programmatically.
+### Retrieving the global mouse cursor position when the cursor is outside a window doesn't work
+- Wayland only provides applications with the cursor position within the borders of the application windows. Querying
+  the global position when an application window does not have mouse focus returns 0,0 as the actual cursor position is
+  unknown. In most cases, applications don't actually need the global cursor position and should use the window-relative
+  coordinates as provided by the mouse movement event or from ```SDL_GetMouseState()``` instead.
+### Warping the global mouse cursor position via ```SDL_WarpMouseGlobal()``` doesn't work
+- For security reasons, Wayland does not allow warping the global mouse cursor position.
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