SDL: Don't fail to create a window if it's too large, just clamp it to the max instead (c4c03)

From c4c034ca4bee77a8a7e73bd5cd553d47bd78be8f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 17 Jul 2023 17:48:11 -0700
Subject: [PATCH] Don't fail to create a window if it's too large, just clamp
 it to the max instead

Some window is better than no window...

(cherry picked from commit 4a18893c73a4a6b963384e186c1b70c6f6cb08a4)
---
 src/video/SDL_video.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index f3a78e01b9c1..fd350230f00b 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1622,9 +1622,11 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
     }
 
     /* Some platforms blow up if the windows are too large. Raise it later? */
-    if ((w > 16384) || (h > 16384)) {
-        SDL_SetError("Window is too large.");
-        return NULL;
+    if (w > 16384) {
+        w = 16384;
+    }
+    if (h > 16384) {
+        h = 16384;
     }
 
     /* ensure no more than one of these flags is set */