SDL: Don't return short waits from SDL_IOReady()

From ecd089bb6941e0a648c78d0ed8f00676a322f4ff Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 10 Feb 2025 10:23:22 -0800
Subject: [PATCH] Don't return short waits from SDL_IOReady()

The Wayland keyboard repeat code assumes that if we have a certain timeout then we'll wait at least that long, and generate a key repeat event on timeout. If we wait a shorter time, we won't generate a key repeat event and then return 0, even if we were supposed to wait indefinitely.

Fixes https://github.com/libsdl-org/SDL/issues/12239
---
 src/core/unix/SDL_poll.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/core/unix/SDL_poll.c b/src/core/unix/SDL_poll.c
index 9440bff90abd9..572ed5a65b821 100644
--- a/src/core/unix/SDL_poll.c
+++ b/src/core/unix/SDL_poll.c
@@ -54,7 +54,7 @@ int SDL_IOReady(int fd, int flags, Sint64 timeoutNS)
         }
         // FIXME: Add support for ppoll() for nanosecond precision
         if (timeoutNS > 0) {
-            timeoutMS = (int)SDL_NS_TO_MS(timeoutNS);
+            timeoutMS = (int)SDL_NS_TO_MS(timeoutNS + (SDL_NS_PER_MS - 1));
         } else if (timeoutNS == 0) {
             timeoutMS = 0;
         } else {
@@ -82,7 +82,7 @@ int SDL_IOReady(int fd, int flags, Sint64 timeoutNS)
 
         if (timeoutNS >= 0) {
             tv.tv_sec = (timeoutNS / SDL_NS_PER_SECOND);
-            tv.tv_usec = SDL_NS_TO_US(timeoutNS % SDL_NS_PER_SECOND);
+            tv.tv_usec = SDL_NS_TO_US((timeoutNS % SDL_NS_PER_SECOND) + (SDL_NS_PER_US - 1));
             tvp = &tv;
         }