SDL: Don't test 10-bit pixel format conversion

From f9c57e16b0bc40935b0d6f8f71b4e2a5410f7999 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Feb 2024 18:24:15 -0800
Subject: [PATCH] Don't test 10-bit pixel format conversion

We either need to explicitly test using the sRGB colorspace or update the tests for HDR10 color conversion. We'll just disable them for now, as these formats aren't commonly used in games.
---
 test/testautomation_surface.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/test/testautomation_surface.c b/test/testautomation_surface.c
index 00a63e33c32b..cda5544ae841 100644
--- a/test/testautomation_surface.c
+++ b/test/testautomation_surface.c
@@ -336,10 +336,12 @@ static int surface_testCompleteSurfaceConversion(void *arg)
         SDL_PIXELFORMAT_RGBA8888,
         SDL_PIXELFORMAT_ABGR8888,
         SDL_PIXELFORMAT_BGRA8888,
+#if 0 /* We aren't testing HDR10 colorspace conversion */
         SDL_PIXELFORMAT_XRGB2101010,
         SDL_PIXELFORMAT_XBGR2101010,
         SDL_PIXELFORMAT_ARGB2101010,
         SDL_PIXELFORMAT_ABGR2101010,
+#endif
     };
     SDL_Surface *face = NULL, *cvt1, *cvt2, *final;
     SDL_PixelFormat *fmt1, *fmt2;