From 5e2f8adce9ae7e297168812442dd04c96a21b367 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 11 Sep 2026 13:19:36 -0700
Subject: [PATCH] Don't try to save and restore EGL context on Vulkan windows
on Android
---
src/video/android/SDL_androidevents.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/video/android/SDL_androidevents.c b/src/video/android/SDL_androidevents.c
index cddc1bff7e7a1..f65d7cad11680 100644
--- a/src/video/android/SDL_androidevents.c
+++ b/src/video/android/SDL_androidevents.c
@@ -35,7 +35,7 @@
#ifdef SDL_VIDEO_OPENGL_EGL
static void android_egl_context_restore(SDL_Window *window)
{
- if (window) {
+ if (window && (window->flags & SDL_WINDOW_OPENGL)) {
SDL_WindowData *data = window->internal;
SDL_GL_MakeCurrent(window, NULL);
if (!SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context)) {
@@ -56,7 +56,7 @@ static void android_egl_context_restore(SDL_Window *window)
static void android_egl_context_backup(SDL_Window *window)
{
- if (window) {
+ if (window && (window->flags & SDL_WINDOW_OPENGL)) {
int interval = 0;
// Keep a copy of the EGL Context so we can try to restore it when we resume
SDL_WindowData *data = window->internal;