SDL: Enable high refresh rates on iOS (e305d)

From e305da0baf15a4e74cc9855d895db3fd3b8e20a7 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 18 Dec 2024 14:18:11 -0800
Subject: [PATCH] Enable high refresh rates on iOS

Fixes https://github.com/libsdl-org/SDL/issues/7518

(cherry picked from commit 835b6e0c1ac37ad0af98dd4b1f26c5421dc02128)
(cherry picked from commit 974098464fed96ae85696cae9de708a685b03194)
---
 src/video/uikit/SDL_uikitviewcontroller.m | 19 ++++++++++++++++++-
 1 file changed, 18 insertions(+), 1 deletion(-)

diff --git a/src/video/uikit/SDL_uikitviewcontroller.m b/src/video/uikit/SDL_uikitviewcontroller.m
index 432033a8cbee0..82fd49dc384f7 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.m
+++ b/src/video/uikit/SDL_uikitviewcontroller.m
@@ -118,6 +118,20 @@ - (instancetype)initWithSDLWindow:(SDL_Window *)_window
                             SDL_HideHomeIndicatorHintChanged,
                             (__bridge void *) self);
 #endif
+
+        /* Enable high refresh rates on iOS
+         * To enable this on phones, you should add the following line to Info.plist:
+         * <key>CADisableMinimumFrameDurationOnPhone</key> <true/>
+         */
+        if (@available(iOS 15.0, tvOS 15.0, *)) {
+            SDL_DisplayMode mode;
+            if (SDL_GetDesktopDisplayMode(0, &mode) == 0 && mode.refresh_rate > 60.0f) {
+                int frame_rate = (int)mode.refresh_rate;
+                displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
+                displayLink.preferredFrameRateRange = CAFrameRateRangeMake((frame_rate * 2) / 3, frame_rate, frame_rate);
+                [displayLink addToRunLoop:NSRunLoop.currentRunLoop forMode:NSDefaultRunLoopMode];
+            }
+        }
     }
     return self;
 }
@@ -147,6 +161,9 @@ - (void)setAnimationCallback:(int)interval
 {
     [self stopAnimation];
 
+    if (interval <= 0) {
+        interval = 1;
+    }
     animationInterval = interval;
     animationCallback = callback;
     animationCallbackParam = callbackParam;
@@ -191,7 +208,7 @@ - (void)stopAnimation
 - (void)doLoop:(CADisplayLink*)sender
 {
     /* Don't run the game loop while a messagebox is up */
-    if (!UIKit_ShowingMessageBox()) {
+    if (animationCallback && !UIKit_ShowingMessageBox()) {
         /* See the comment in the function definition. */
 #if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
         UIKit_GL_RestoreCurrentContext();