SDL: examples/woodeneye: Display correct splitview for 4 players

From 616b8fb338c55249a4a9d6c2245f0a10410f9aec Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Fri, 7 Aug 2026 19:16:47 +0200
Subject: [PATCH] examples/woodeneye: Display correct splitview for 4 players

---
 examples/demo/02-woodeneye-008/woodeneye-008.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/examples/demo/02-woodeneye-008/woodeneye-008.c b/examples/demo/02-woodeneye-008/woodeneye-008.c
index cac676c5ce4ad..9a53323d940f1 100644
--- a/examples/demo/02-woodeneye-008/woodeneye-008.c
+++ b/examples/demo/02-woodeneye-008/woodeneye-008.c
@@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
         for (i = 0; i < players_len; i++) {
             const Player *player = &players[i];
             float mod_x = (float)(i % part_hor);
-            float mod_y = (float)i / part_hor;
+            float mod_y = (float)(i / part_hor);
             float hor_origin = (mod_x + 0.5f) * size_hor;
             float ver_origin = (mod_y + 0.5f) * size_ver;
             float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));