SDL: Fix assert in SDL_BeginGPURenderPass

From 29f3844b01d9eb40d319b5d3f32712b0ac3a0980 Mon Sep 17 00:00:00 2001
From: Antti Ala-Fossi <[EMAIL REDACTED]>
Date: Tue, 25 Nov 2025 20:21:24 +0200
Subject: [PATCH] Fix assert in SDL_BeginGPURenderPass

---
 src/gpu/SDL_gpu.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c
index 8d66b1531b6f7..feeec81d539b5 100644
--- a/src/gpu/SDL_gpu.c
+++ b/src/gpu/SDL_gpu.c
@@ -1798,7 +1798,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
             }
 
             if (textureHeader->info.layer_count_or_depth > 255) {
-                SDL_assert_release("Cannot bind a depth texture with more than 255 layers!");
+                SDL_assert_release(!"Cannot bind a depth texture with more than 255 layers!");
                 return NULL;
             }