SDL: Fix compilation for non Android

From d224a63bda6a109c6b2cd63100d9fd6d98a49485 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Tue, 1 Feb 2022 11:33:35 +0100
Subject: [PATCH] Fix compilation for non Android

---
 src/dynapi/SDL_dynapi_procs.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 2d870ec7320..b66fcbab80c 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -924,4 +924,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumble,(SDL_GameController *a),(a)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumbleTriggers,(SDL_GameController *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),)
 SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
+#ifdef __ANDROID__
 SDL_DYNAPI_PROC(int,SDL_AndroidSendMessage,(Uint32 a, int b),(a,b),return)
+#endif