SDL: Fix crash in UIKit indirect pointer handling

From 5cacdf25138d74200b615b67e993f9038c63abce Mon Sep 17 00:00:00 2001
From: kiddkaffeine <[EMAIL REDACTED]>
Date: Sun, 13 Apr 2025 06:49:01 -0400
Subject: [PATCH] Fix crash in UIKit indirect pointer handling

---
 src/video/uikit/SDL_uikitview.m | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m
index ba3b09bf3fe29..ed649b1fc06bd 100644
--- a/src/video/uikit/SDL_uikitview.m
+++ b/src/video/uikit/SDL_uikitview.m
@@ -240,7 +240,7 @@ - (void)indirectPointerReleased:(UITouch *)touch fromEvent:(UIEvent *)event API_
         int i;
         SDL_MouseButtonFlags buttons = SDL_GetMouseState(NULL, NULL);
 
-        for (i = 0; i < MAX_MOUSE_BUTTONS; ++i) {
+        for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
             if (buttons & SDL_BUTTON_MASK(i)) {
                 SDL_SendMouseButton(UIKit_GetEventTimestamp([touch timestamp]), sdlwindow, SDL_GLOBAL_MOUSE_ID, (Uint8)i, false);
             }