SDL: Fix GDK builds after renames done in #10730

From 18492057331522eedfa5e53781665a4755ac3f81 Mon Sep 17 00:00:00 2001
From: Daniel Ludwig <[EMAIL REDACTED]>
Date: Sat, 7 Sep 2024 10:14:02 +0200
Subject: [PATCH] Fix GDK builds after renames done in #10730

---
 src/gpu/d3d12/SDL_gpu_d3d12.c   | 14 +++++++-------
 src/gpu/vulkan/SDL_gpu_vulkan.c | 12 ++++++------
 2 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c
index 385d749e1b2bf..354c7c95a670e 100644
--- a/src/gpu/d3d12/SDL_gpu_d3d12.c
+++ b/src/gpu/d3d12/SDL_gpu_d3d12.c
@@ -3038,7 +3038,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
         resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
     }
 #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
-    if (usage & SDL_GPU_BUFFERUSAGE_INDIRECT) {
+    if (usageFlags & SDL_GPU_BUFFERUSAGE_INDIRECT) {
         resourceFlags |= D3D12XBOX_RESOURCE_FLAG_ALLOW_INDIRECT_BUFFER;
     }
 #endif
@@ -5828,8 +5828,8 @@ static bool D3D12_SupportsSwapchainComposition(
 {
 #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
     // FIXME: HDR support would be nice to add, but it seems complicated...
-    return swapchain_composition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR ||
-           swapchain_composition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR;
+    return swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR ||
+           swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR;
 #else
     D3D12Renderer *renderer = (D3D12Renderer *)driverData;
     DXGI_FORMAT format;
@@ -5937,7 +5937,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
 
     // Initialize the swapchain data
     windowData->present_mode = present_mode;
-    windowData->swapchain_composition = swapchain_composition;
+    windowData->swapchainComposition = swapchain_composition;
     windowData->swapchainColorSpace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
     windowData->frameCounter = 0;
     windowData->swapchainWidth = width;
@@ -5999,7 +5999,7 @@ static bool D3D12_INTERNAL_ResizeSwapchainIfNeeded(
         D3D12_INTERNAL_CreateSwapchain(
             renderer,
             windowData,
-            windowData->swapchain_composition,
+            windowData->swapchainComposition,
             windowData->present_mode);
     }
 
@@ -7525,7 +7525,7 @@ static void D3D12_INTERNAL_InitBlitResources(
     }
 }
 
-static bool D3D12_PrepareDriver(SDL_VideoDevice *this)
+static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
 {
 #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
     return true;
@@ -7922,7 +7922,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
 #if defined(SDL_PLATFORM_XBOXSERIES)
         createDeviceParams.DisableDXR = TRUE;
 #endif
-        if (debug_mode) {
+        if (debugMode) {
             createDeviceParams.ProcessDebugFlags = D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG;
         }
 
diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c
index 6b13e82a6f2a4..1dd4ab0cc5ffa 100644
--- a/src/gpu/vulkan/SDL_gpu_vulkan.c
+++ b/src/gpu/vulkan/SDL_gpu_vulkan.c
@@ -4461,17 +4461,17 @@ static bool VULKAN_INTERNAL_CreateSwapchain(
     bool hasValidSwapchainComposition, hasValidPresentMode;
     Sint32 drawableWidth, drawableHeight;
     Uint32 i;
-    SDL_VideoDevice *this = SDL_GetVideoDevice();
+    SDL_VideoDevice *_this = SDL_GetVideoDevice();
 
-    SDL_assert(this && this->Vulkan_CreateSurface);
+    SDL_assert(_this && _this->Vulkan_CreateSurface);
 
     swapchainData = SDL_malloc(sizeof(VulkanSwapchainData));
     swapchainData->frameCounter = 0;
 
     // Each swapchain must have its own surface.
 
-    if (!this->Vulkan_CreateSurface(
-            this,
+    if (!_this->Vulkan_CreateSurface(
+            _this,
             windowData->window,
             renderer->instance,
             NULL, // FIXME: VAllocationCallbacks
@@ -11629,13 +11629,13 @@ static bool VULKAN_INTERNAL_PrepareVulkan(
     return true;
 }
 
-static bool VULKAN_PrepareDriver(SDL_VideoDevice *this)
+static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
 {
     // Set up dummy VulkanRenderer
     VulkanRenderer *renderer;
     Uint8 result;
 
-    if (this->Vulkan_CreateSurface == NULL) {
+    if (_this->Vulkan_CreateSurface == NULL) {
         return false;
     }