SDL: fix memory leak in D3D11_CreateRenderer

From 0983fcee5ef6b7a56d308b4098379f3d2e591adb Mon Sep 17 00:00:00 2001
From: pionere <[EMAIL REDACTED]>
Date: Sat, 5 Feb 2022 12:28:37 +0100
Subject: [PATCH] fix memory leak in D3D11_CreateRenderer

---
 src/render/direct3d11/SDL_render_d3d11.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index 37b7c04c0b1..89e2ee544ea 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -2345,6 +2345,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
 
     data = (D3D11_RenderData *) SDL_calloc(1, sizeof(*data));
     if (!data) {
+        SDL_free(renderer);
         SDL_OutOfMemory();
         return NULL;
     }