From f5efba34da9cf079c869dcd5555dea651e7bb15d Mon Sep 17 00:00:00 2001
From: walle <[EMAIL REDACTED]>
Date: Mon, 2 Feb 2026 13:12:44 +0800
Subject: [PATCH] Fix multi-platform compilation issues
---
CMakeLists.txt | 2 +-
src/joystick/hidapi/SDL_hidapi_gamesir.c | 378 +++++++++++++----------
2 files changed, 213 insertions(+), 167 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1c1b02f70dd46..cfc29c43525d7 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2374,7 +2374,7 @@ elseif(WINDOWS)
set(HAVE_SDL_STORAGE 1)
# Libraries for Win32 native and MinGW
- sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
+ sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32 hid)
set(SDL_TIME_WINDOWS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/windows/*.c")
diff --git a/src/joystick/hidapi/SDL_hidapi_gamesir.c b/src/joystick/hidapi/SDL_hidapi_gamesir.c
index a7d7d22761b9c..6b5bfeb186e73 100644
--- a/src/joystick/hidapi/SDL_hidapi_gamesir.c
+++ b/src/joystick/hidapi/SDL_hidapi_gamesir.c
@@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
@@ -27,6 +26,158 @@
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
+/* ========================================================================= */
+/* Win32 HID helper */
+/* ========================================================================= */
+
+/* This helper requires full desktop Win32 HID APIs.
+ * These APIs are NOT available on GDK platforms.
+ */
+#if defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK)
+#define SDL_HAS_WIN32_HID 1
+#else
+#define SDL_HAS_WIN32_HID 0
+#endif
+
+#if SDL_HAS_WIN32_HID
+
+/* --- Win32 HID includes ------------------------------------------------- */
+#include <windows.h>
+#include <setupapi.h>
+#include <hidsdi.h>
+
+#if defined(_MSC_VER)
+#pragma comment(lib, "setupapi.lib")
+#pragma comment(lib, "hid.lib")
+#endif
+
+static char *FindHIDInterfacePath(Uint16 vid, Uint16 pid, int collection_index)
+{
+ GUID hidGuid;
+ HidD_GetHidGuid(&hidGuid);
+
+ HDEVINFO deviceInfoSet = SetupDiGetClassDevs(
+ &hidGuid, NULL, NULL,
+ DIGCF_PRESENT | DIGCF_DEVICEINTERFACE
+ );
+ if (deviceInfoSet == INVALID_HANDLE_VALUE) {
+ return NULL;
+ }
+
+ SP_DEVICE_INTERFACE_DATA deviceInterfaceData;
+ deviceInterfaceData.cbSize = sizeof(deviceInterfaceData);
+
+ for (DWORD i = 0;
+ SetupDiEnumDeviceInterfaces(deviceInfoSet, NULL, &hidGuid, i, &deviceInterfaceData);
+ i++) {
+
+ DWORD requiredSize = 0;
+ SetupDiGetDeviceInterfaceDetail(
+ deviceInfoSet, &deviceInterfaceData,
+ NULL, 0, &requiredSize, NULL
+ );
+
+ PSP_DEVICE_INTERFACE_DETAIL_DATA deviceDetail =
+ (PSP_DEVICE_INTERFACE_DETAIL_DATA)SDL_malloc(requiredSize);
+ if (!deviceDetail) {
+ continue;
+ }
+
+ deviceDetail->cbSize = sizeof(*deviceDetail);
+
+ if (!SetupDiGetDeviceInterfaceDetail(
+ deviceInfoSet, &deviceInterfaceData,
+ deviceDetail, requiredSize, NULL, NULL)) {
+ SDL_free(deviceDetail);
+ continue;
+ }
+
+ HANDLE hDevice = CreateFile(
+ deviceDetail->DevicePath,
+ GENERIC_READ | GENERIC_WRITE,
+ FILE_SHARE_READ | FILE_SHARE_WRITE,
+ NULL,
+ OPEN_EXISTING,
+ FILE_FLAG_OVERLAPPED,
+ NULL
+ );
+
+ if (hDevice == INVALID_HANDLE_VALUE) {
+ SDL_free(deviceDetail);
+ continue;
+ }
+
+ HIDD_ATTRIBUTES attributes;
+ attributes.Size = sizeof(attributes);
+
+ if (!HidD_GetAttributes(hDevice, &attributes) ||
+ attributes.VendorID != vid ||
+ attributes.ProductID != pid) {
+ CloseHandle(hDevice);
+ SDL_free(deviceDetail);
+ continue;
+ }
+
+ PHIDP_PREPARSED_DATA preparsedData = NULL;
+ if (!HidD_GetPreparsedData(hDevice, &preparsedData) || !preparsedData) {
+ CloseHandle(hDevice);
+ SDL_free(deviceDetail);
+ continue;
+ }
+
+ HIDP_CAPS caps;
+ if (HidP_GetCaps(preparsedData, &caps) != HIDP_STATUS_SUCCESS) {
+ HidD_FreePreparsedData(preparsedData);
+ CloseHandle(hDevice);
+ SDL_free(deviceDetail);
+ continue;
+ }
+
+ if ((caps.InputReportByteLength == 64 && caps.OutputReportByteLength == 64) ||
+ (caps.InputReportByteLength == 37 && caps.OutputReportByteLength == 37)) {
+
+ char col_str[16];
+ SDL_snprintf(col_str, sizeof(col_str), "col%02d", collection_index);
+
+ if (SDL_strcasestr(deviceDetail->DevicePath, col_str)) {
+ char *result = SDL_strdup(deviceDetail->DevicePath);
+ HidD_FreePreparsedData(preparsedData);
+ CloseHandle(hDevice);
+ SDL_free(deviceDetail);
+ SetupDiDestroyDeviceInfoList(deviceInfoSet);
+ return result;
+ }
+ }
+
+ HidD_FreePreparsedData(preparsedData);
+ CloseHandle(hDevice);
+ SDL_free(deviceDetail);
+ }
+
+ SetupDiDestroyDeviceInfoList(deviceInfoSet);
+ return NULL;
+}
+
+#else /* !SDL_HAS_WIN32_HID */
+/* Stub for GDK / non-Win32 platforms */
+
+#if defined(__GNUC__) || defined(__clang__)
+#define SDL_UNUSED_FUNC __attribute__((unused))
+#else
+#define SDL_UNUSED_FUNC
+#endif
+
+static char *FindHIDInterfacePath(Uint16 vid, Uint16 pid, int collection_index) SDL_UNUSED_FUNC;
+static char *FindHIDInterfacePath(Uint16 vid, Uint16 pid, int collection_index)
+{
+ (void)vid;
+ (void)pid;
+ (void)collection_index;
+ return NULL;
+}
+
+#endif /* SDL_HAS_WIN32_HID */
+
#ifdef SDL_JOYSTICK_HIDAPI_GAMESIR
#define GAMESIR_PACKET_HEADER_0 0xA1
@@ -175,109 +326,6 @@ static bool SendGameSirModeSwitch(SDL_HIDAPI_Device *device)
return true;
}
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
-#include <windows.h>
-#include <setupapi.h>
-#include <hidsdi.h>
-#if defined(SDL_PLATFORM_WIN32) && defined(_MSC_VER)
- #pragma comment(lib, "setupapi.lib")
- #pragma comment(lib, "hid.lib")
-#endif
-
-
-static char *FindHIDInterfacePath(USHORT vid, USHORT pid, int collection_index ) {
- GUID hidGuid;
- HidD_GetHidGuid(&hidGuid);
-
- HDEVINFO deviceInfoSet = SetupDiGetClassDevs(&hidGuid, NULL, NULL, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
- if (deviceInfoSet == INVALID_HANDLE_VALUE) {
- return NULL;
- }
-
- SP_DEVICE_INTERFACE_DATA deviceInterfaceData;
- deviceInterfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
-
- for (DWORD i = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, NULL, &hidGuid, i, &deviceInterfaceData); i++) {
- DWORD requiredSize = 0;
- SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &deviceInterfaceData, NULL, 0, &requiredSize, NULL);
-
- PSP_DEVICE_INTERFACE_DETAIL_DATA deviceDetail = (PSP_DEVICE_INTERFACE_DETAIL_DATA)SDL_malloc(requiredSize);
- if (!deviceDetail) continue;
- deviceDetail->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
-
- if (!SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &deviceInterfaceData, deviceDetail, requiredSize, NULL, NULL)) {
- SDL_free(deviceDetail);
- continue;
- }
-
-
- HANDLE hDevice = CreateFile(deviceDetail->DevicePath,
- GENERIC_READ | GENERIC_WRITE,
- FILE_SHARE_READ | FILE_SHARE_WRITE,
- NULL,
- OPEN_EXISTING,
- FILE_FLAG_OVERLAPPED,
- NULL);
-
- if (hDevice == INVALID_HANDLE_VALUE) {
- SDL_free(deviceDetail);
- continue;
- }
-
-
- HIDD_ATTRIBUTES attributes;
- attributes.Size = sizeof(attributes);
- if (!HidD_GetAttributes(hDevice, &attributes) ||
- attributes.VendorID != vid ||
- attributes.ProductID != pid) {
- CloseHandle(hDevice);
- SDL_free(deviceDetail);
- continue;
- }
-
-
- PHIDP_PREPARSED_DATA preparsedData = NULL;
- if (!HidD_GetPreparsedData(hDevice, &preparsedData) || !preparsedData) {
- CloseHandle(hDevice);
- SDL_free(deviceDetail);
- continue;
- }
-
- HIDP_CAPS caps;
- if (HidP_GetCaps(preparsedData, &caps) != HIDP_STATUS_SUCCESS) {
- HidD_FreePreparsedData(preparsedData);
- CloseHandle(hDevice);
- SDL_free(deviceDetail);
- continue;
- }
-
-
- if (caps.InputReportByteLength == 64 && caps.OutputReportByteLength == 64 ||
- caps.InputReportByteLength == 37 && caps.OutputReportByteLength == 37) {
-
- char col_str[16];
- snprintf(col_str, sizeof(col_str), "col%02d", collection_index);
- if (SDL_strcasestr(deviceDetail->DevicePath, col_str)) {
- char *result = SDL_strdup(deviceDetail->DevicePath);
- HidD_FreePreparsedData(preparsedData);
- CloseHandle(hDevice);
- SDL_free(deviceDetail);
- SetupDiDestroyDeviceInfoList(deviceInfoSet);
- return result;
- }
- }
-
- HidD_FreePreparsedData(preparsedData);
- CloseHandle(hDevice);
- SDL_free(deviceDetail);
- }
-
- SetupDiDestroyDeviceInfoList(deviceInfoSet);
- return NULL;
-}
-#endif
-
-
static bool HIDAPI_DriverGameSir_InitDevice(SDL_HIDAPI_Device *device)
{
Uint16 vendor_id = device->vendor_id;
@@ -287,7 +335,7 @@ static bool HIDAPI_DriverGameSir_InitDevice(SDL_HIDAPI_Device *device)
struct SDL_hid_device_info *devs = SDL_hid_enumerate(vendor_id, product_id);
for (struct SDL_hid_device_info *info = devs; info; info = info->next) {
if (info->interface_number == 0) {
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
if (!output_handle) {
char *col02_path = FindHIDInterfacePath(vendor_id, product_id, 2);
if (col02_path) {
@@ -412,14 +460,14 @@ static bool HIDAPI_DriverGameSir_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
ctx->sensor_timestamp_step_ns = SDL_NS_PER_SECOND / 125;
- // 加速度计缩放因子:假设范围为±2g,16位带符号值(-32768到32767)
- // 32768对应2g,所以缩放因子 = 2 * SDL_STANDARD_GRAVITY / 32768.0f
+ // Accelerometer scale factor: assume a range of ±2g, 16-bit signed values (-32768 to 32767)
+ // 32768 corresponds to 2g, so the scale factor = 2 * SDL_STANDARD_GRAVITY / 32768.0f
ctx->accelScale = 2.0f * SDL_STANDARD_GRAVITY / 32768.0f;
- // 陀螺仪缩放因子:参考PS4的实现方式
- // PS4使用 (gyro_numerator / gyro_denominator) * (π / 180)
- // 默认值为 (1 / 16) * (π / 180),对应量程约为 ±2048 度/秒
- // 这是游戏手柄陀螺仪的常见量程
+ // Gyro scale factor: based on the PS4 implementation
+ // PS4 uses (gyro_numerator / gyro_denominator) * (π / 180)
+ // The default value is (1 / 16) * (π / 180), corresponding to a range of approximately ±2048 degrees/second
+ // This is a common range for gamepad gyroscopes
const float gyro_numerator = 1.0f;
const float gyro_denominator = 16.0f;
ctx->gyroScale = (gyro_numerator / gyro_denominator) * (SDL_PI_F / 180.0f);
@@ -642,22 +690,19 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
return;
}
- // 检查数据包格式:可能包含报告ID(0x43)作为第一个字节
- // 实际数据包格式:43 a1 c8 [按钮数据...]
- // 如果第一个字节是0x43,第二个字节是0xa1,第三个字节是0xc8,则跳过报告ID
- Uint8 *packet_data = data;
+ // Check packet format: it may include a report ID (0x43) as the first byte
+ // Actual packet format: 43 a1 c8 [button data...]
+ // If the first byte is 0x43, the second is 0xA1 and the third is 0xC8, skip the report ID
int packet_size = size;
if (size >= 3 && data[0] == 0x43 && data[1] == GAMESIR_PACKET_HEADER_0 && data[2] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
- // 数据包包含报告ID,跳过第一个字节
- packet_data = data + 1;
+ // Packet contains a report ID; skip the first byte
packet_size = size - 1;
} else if (size >= 2 && data[0] == GAMESIR_PACKET_HEADER_0 && data[1] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
- // 标准格式:没有报告ID,直接是头部字节
- packet_data = data;
+ // Standard format: no report ID, header bytes directly
packet_size = size;
} else {
- // 不匹配的数据包格式,直接返回
+ // Packet format does not match; return immediately
return;
}
@@ -671,8 +716,8 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
if (ctx->last_state[3] != data[3]) {
Uint8 buttons = data[3];
// BTN1: A B C X Y Z L1 R1
- // 使用位运算检查每个按钮是否被按下
- // buttons & BTN_A 会返回 BTN_A 的值(如果按下)或 0(如果未按下)
+ // Use bitwise operations to check whether each button is pressed
+ // buttons & BTN_A returns the value of BTN_A (if pressed) or 0 (if not pressed)
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, buttons & BTN_A);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, buttons & BTN_B);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, buttons & BTN_X);
@@ -685,8 +730,8 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
if (ctx->last_state[4] != data[4]) {
Uint8 buttons = data[4];
// BTN2: L2 R2 SELECT START HOME L3 R3 CAPTURE
- // 注意:L2/R2 作为数字按钮在 data[4] 中,但实际的模拟值在 data[15]/data[16] 中
- // 这里只处理其他按钮,扳机轴的模拟值在后面的代码中处理
+ // Note: L2/R2 appear as digital buttons in data[4], but their actual analog values are in data[15]/data[16].
+ // Only handle the other buttons here; trigger analog values are processed later in the code.
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, buttons & BTN_SELECT);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, buttons & BTN_START);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, buttons & BTN_HOME);
@@ -699,7 +744,7 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
if (ctx->last_state[5] != data[5]) {
Uint8 buttons = data[5];
// BTN3: UP DOWN LEFT RIGHT M MUTE L4 R4
- // 处理方向键(十字键)
+ // Handle the directional pad (D-pad)
Uint8 hat = SDL_HAT_CENTERED;
@@ -725,7 +770,7 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
- // 处理其他按钮
+ // Handle other buttons
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, buttons & BTN_L4);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, buttons & BTN_R4);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC2, buttons & BTN_MUTE);
@@ -746,27 +791,27 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
}
if (is_initial_packet) {
- // 初始化所有摇杆轴到中心位置
+ // Initialize all joystick axes to center positions
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, 0);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, 0);
} else {
- // 左摇杆处理
- // 左摇杆:字节 7-10 (16位值)
- // 字节 7-8: X轴 (Hi/Low组合成带符号16位值,例如0x7df6)
- // 字节 9-10: Y轴 (Hi/Low组合成带符号16位值)
+ // Left stick handling
+ // Left stick: bytes 7-10 (16-bit values)
+ // Bytes 7-8: X axis (Hi/Low combined into a signed 16-bit value, e.g. 0x7df6)
+ // Bytes 9-10: Y axis (Hi/Low combined into a signed 16-bit value)
if (size >= 11) {
- // 组合字节7-8为16位值,例如:data[7]=0x7d, data[8]=0xf6 -> 0x7df6
+ // Combine bytes 7-8 into a 16-bit value, e.g.: data[7]=0x7d, data[8]=0xf6 -> 0x7df6
Uint16 raw_x_unsigned = ((Uint16)data[7] << 8) | data[8];
Uint16 raw_y_unsigned = ((Uint16)data[9] << 8) | data[10];
- // 将无符号16位值解释为带符号16位值
+ // Interpret the unsigned 16-bit value as a signed 16-bit value
Sint16 raw_x = (Sint16)raw_x_unsigned;
Sint16 raw_y = (Sint16)raw_y_unsigned;
Sint16 left_x, left_y;
- // 直接使用带符号16位值,Y轴反转(SDL约定:向上为负值)
+ // Use signed 16-bit values directly; invert Y-axis (SDL convention: up is negative)
left_x = raw_x;
left_y = -raw_y;
@@ -782,7 +827,7 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
Sint16 last_left_x, last_left_y;
last_left_x = last_raw_x;
- last_left_y = -last_raw_y; // Y轴反转
+ last_left_y = -last_raw_y; // invert Y axis
Sint16 last_deadzone_x, last_deadzone_y;
ApplyCircularDeadzone(last_left_x, last_left_y, &last_deadzone_x, &last_deadzone_y);
@@ -794,22 +839,22 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
}
}
- // 右摇杆处理
- // 右摇杆:字节 11-14 (16位值)
- // 字节 11-12: X轴 (Hi/Low组合成带符号16位值)
- // 字节 13-14: Y轴 (Hi/Low组合成带符号16位值)
+ // Right stick handling
+ // Right stick: bytes 11-14 (16-bit values)
+ // Bytes 11-12: X axis (Hi/Low combined into a signed 16-bit value)
+ // Bytes 13-14: Y axis (Hi/Low combined into a signed 16-bit value)
if (size >= 15) {
- // 组合字节11-12为16位值
+ // Combine bytes 11-12 into a 16-bit value
Uint16 raw_x_unsigned = ((Uint16)data[11] << 8) | data[12];
- // 组合字节13-14为16位值
+ // Combine bytes 13-14 into a 16-bit value
Uint16 raw_y_unsigned = ((Uint16)data[13] << 8) | data[14];
- // 将无符号16位值解释为带符号16位值
+ // Interpret the unsigned 16-bit value as a signed 16-bit value
Sint16 raw_x = (Sint16)raw_x_unsigned;
Sint16 raw_y = (Sint16)raw_y_unsigned;
Sint16 right_x, right_y;
- // 直接使用带符号16位值,Y轴反转(SDL约定:向上为负值)
+ // Use signed 16-bit values directly; invert Y-axis (SDL convention: up is negative)
right_x = raw_x;
right_y = -raw_y;
@@ -825,7 +870,7 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
Sint16 last_right_x, last_right_y;
last_right_x = last_raw_x;
- last_right_y = -last_raw_y; // Y轴反转
+ last_right_y = -last_raw_y; // invert Y axis
Sint16 last_deadzone_x, last_deadzone_y;
ApplyCircularDeadzone(last_right_x, last_right_y, &last_deadzone_x, &last_deadzone_y);
@@ -837,11 +882,11 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
}
}
- // 处理扳机轴
- // 协议:L2(15) - AXIS 左扳机模拟量 0-255,弹起0/按下255
- // R2(16) - AXIS 右扳机模拟量 0-255,弹起0/按下255
- // SDL 范围:0-32767(0=未按下,32767=完全按下)
- // 线性映射:0-255 -> 0-32767
+ // Handle trigger axes
+ // Protocol: L2 (byte 15) - analog left trigger 0-255, 0 = released, 255 = pressed
+ // R2 (byte 16) - analog right trigger 0-255, 0 = released, 255 = pressed
+ // SDL range: 0-32767 (0 = released, 32767 = fully pressed)
+ // Linear mapping: 0-255 -> 0-32767
if (ctx->last_state[15] != data[15]) {
axis = (Sint16)(((int)data[15] * 255) - 32767);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
@@ -861,43 +906,44 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
sensor_timestamp = ctx->sensor_timestamp_ns;
ctx->sensor_timestamp_ns += ctx->sensor_timestamp_step_ns;
- // 加速度计数据(字节 17-22)
- // 字节 17-18: Acc X (Hi/Low组合成带符号16位值)
- // 字节 19-20: Acc Y (Hi/Low组合成带符号16位值)
- // 字节 21-22: Acc Z (Hi/Low组合成带符号16位值)
+ // Accelerometer data (bytes 17-22)
+ // Bytes 17-18: Acc X (Hi/Low combined into a signed 16-bit value)
+ // Bytes 19-20: Acc Y (Hi/Low combined into a signed 16-bit value)
+ // Bytes 21-22: Acc Z (Hi/Low combined into a signed 16-bit value)
Uint16 acc_x_unsigned = ((Uint16)data[17] << 8) | data[18];
Uint16 acc_y_unsigned = ((Uint16)data[19] << 8) | data[20];
Uint16 acc_z_unsigned = ((Uint16)data[21] << 8) | data[22];
- // 将无符号16位值转换为带符号16位值
+ // Convert the unsigned 16-bit values to signed 16-bit values
Sint16 acc_x = (Sint16)acc_x_unsigned;
Sint16 acc_y = (Sint16)acc_y_unsigned;
Sint16 acc_z = (Sint16)acc_z_unsigned;
- // 应用缩放因子并转换为浮点数
- // 坐标系与PS4一致,直接使用原始值,无符号反转
+ // Apply scale factor and convert to floating point
+ // Coordinate system matches PS4; use raw values directly without sign inversion
values[0] = (float)acc_x * ctx->accelScale; // Acc X
values[1] = (float)acc_y * ctx->accelScale; // Acc Y
values[2] = (float)acc_z * ctx->accelScale; // Acc Z
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, values, 3);
- // 陀螺仪数据(字节 23-28)
- // 字节 23-24: Gyro X (Hi/Low组合成带符号16位值)
- // 字节 25-26: Gyro Y (Hi/Low组合成带符号16位值)
- // 字节 27-28: Gyro Z (Hi/Low组合成带符号16位值)
+ // Gyroscope data (bytes 23-28)
+ // Bytes 23-24: Gyro X (Hi/Low combined into a signed 16-bit value)
+ // Bytes 25-26: Gyro Y (Hi/Low combined into a signed 16-bit value)
+ // Bytes 27-28: Gyro Z (Hi/Low combined into a signed 16-bit value)
Uint16 gyro_x_unsigned = ((Uint16)data[23] << 8) | data[24];
Uint16 gyro_y_unsigned = ((Uint16)data[25] << 8) | data[26];
Uint16 gyro_z_unsigned = ((Uint16)data[27] << 8) | data[28];
- // 将无符号16位值转换为带符号16位值
+ // Convert the unsigned 16-bit values to signed 16-bit values
Sint16 gyro_x = (Sint16)gyro_x_unsigned;
Sint16 gyro_y = (Sint16)gyro_y_unsigned;
Sint16 gyro_z = (Sint16)gyro_z_unsigned;
- // 应用缩放因子并转换为浮点数(弧度/秒)
- // 参考PS4的实现:使用 (gyro_numerator / gyro_denominator) * (π / 180)
- // 默认配置对应量程约为 ±2048 度/秒,这是游戏手柄陀螺仪的常见量程
- // 坐标系与PS4一致,直接使用原始值,无符号反转
+ // Apply scale factor and convert to floating point (radians/second)
+ // Based on the PS4 implementation: use (gyro_numerator / gyro_denominator) * (π / 180)
+ // The default configuration corresponds to a range of approximately ±2048 degrees/second,
+ // which is a common range for gamepad gyroscopes
+ // Coordinate system matches the PS4; use raw values directly without sign inversion
values[0] = (float)gyro_x * ctx->gyroScale; // Gyro X (Pitch)
values[1] = (float)gyro_y * ctx->gyroScale; // Gyro Y (Yaw)
values[2] = (float)gyro_z * ctx->gyroScale; // Gyro Z (Roll)
@@ -966,7 +1012,7 @@ static bool HIDAPI_DriverGameSir_UpdateDevice(SDL_HIDAPI_Device *device)
while ((size = SDL_hid_read_timeout(handle, data, sizeof(data), 0)) > 0) {
if (joystick) {
- // 取消注释以处理数据包
+ // Uncomment to handle the packet
HIDAPI_DriverGameSir_HandleStatePacket(joystick, ctx, data, size);
}
}