SDL: Fix PSP_QueueGeometry funcion rendering some textures too small (6cd93)

From 6cd937492900a25a4ebecaad461e96db120cc186 Mon Sep 17 00:00:00 2001
From: Wouter Wijsman <[EMAIL REDACTED]>
Date: Wed, 28 Jan 2026 15:06:31 +0100
Subject: [PATCH] Fix PSP_QueueGeometry funcion rendering some textures too
 small

(cherry picked from commit c1e715439abbd4b668840fe6f672f6bdec2dad2c)
---
 src/render/psp/SDL_render_psp.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 1a08441272517..eb04d5d61ff58 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -769,8 +769,8 @@ static bool PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
             verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f);
             verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f);
 
-            verts->u = uv_[0] * psp_texture->textureWidth;
-            verts->v = uv_[1] * psp_texture->textureHeight;
+            verts->u = uv_[0] * (float) psp_texture->width;
+            verts->v = uv_[1] * (float) psp_texture->height;
 
             verts++;
         }