SDL: Fix texture_rgba_frag for metal in SDL_shaders_gpu.c

From b15d79a35ab7bff6e19450ed29fcc0ae6fd19465 Mon Sep 17 00:00:00 2001
From: coffeechriph <[EMAIL REDACTED]>
Date: Sat, 31 Aug 2024 22:57:58 +0200
Subject: [PATCH] Fix texture_rgba_frag for metal in SDL_shaders_gpu.c

---
 src/render/sdlgpu/SDL_shaders_gpu.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/sdlgpu/SDL_shaders_gpu.c b/src/render/sdlgpu/SDL_shaders_gpu.c
index ac4da1ae6f2ec..ae60b3bb69b94 100644
--- a/src/render/sdlgpu/SDL_shaders_gpu.c
+++ b/src/render/sdlgpu/SDL_shaders_gpu.c
@@ -142,7 +142,7 @@ static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = {
         SHADER_SPIRV(texture_rgba_frag_spv)
         SHADER_DXBC50(texture_rgba_frag_sm50_dxbc)
         SHADER_DXIL60(texture_rgba_frag_sm60_dxil)
-        SHADER_METAL(texture_rgb_frag_metal)
+        SHADER_METAL(texture_rgba_frag_metal)
     },
 };
 // clang-format on