SDL: Fix texture shaders

From d75ea51ac0ab966e781348ad19a88c1c291f216e Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Mon, 2 Nov 2020 20:05:55 +0300
Subject: [PATCH] Fix texture shaders

---
 src/render/vita/SDL_shaders_gles2_cg.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/render/vita/SDL_shaders_gles2_cg.c b/src/render/vita/SDL_shaders_gles2_cg.c
index a904d8484..49093aac3 100644
--- a/src/render/vita/SDL_shaders_gles2_cg.c
+++ b/src/render/vita/SDL_shaders_gles2_cg.c
@@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
 ";
 
 static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
-    float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
+    float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
     { \
         float4 color = tex2D(u_texture, v_texCoord); \
         return color * u_color; \
@@ -84,7 +84,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
 
 /* ARGB to ABGR conversion */
 static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
-    float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
+    float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
     { \
         float4 abgr = tex2D(u_texture, v_texCoord); \
         float4 color = abgr; \
@@ -96,7 +96,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
 
 /* RGB to ABGR conversion */
 static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
-    float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
+    float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
     { \
         float4 abgr = tex2D(u_texture, v_texCoord); \
         float4 color = abgr; \
@@ -109,7 +109,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
 
 /* BGR to ABGR conversion */
 static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
-    float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
+    float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
     { \
         float4 abgr = tex2D(u_texture, v_texCoord); \
         float4 color = abgr; \