SDL: fix vulkan vertex buffer indexing

From 512485869ccb4bf058ab98281d1c7f0b2e33af41 Mon Sep 17 00:00:00 2001
From: blukai <[EMAIL REDACTED]>
Date: Tue, 1 Apr 2025 01:55:16 +0200
Subject: [PATCH] fix vulkan vertex buffer indexing

this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.
---
 src/gpu/vulkan/SDL_gpu_vulkan.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c
index 9986d48ac62b8..d2b64b2b54c54 100644
--- a/src/gpu/vulkan/SDL_gpu_vulkan.c
+++ b/src/gpu/vulkan/SDL_gpu_vulkan.c
@@ -7905,11 +7905,11 @@ static void VULKAN_BindVertexBuffers(
 
     for (Uint32 i = 0; i < numBindings; i += 1) {
         VulkanBuffer *buffer = ((VulkanBufferContainer *)bindings[i].buffer)->activeBuffer;
-        if (vulkanCommandBuffer->vertexBuffers[i] != buffer->buffer || vulkanCommandBuffer->vertexBufferOffsets[i] != bindings[i].offset) {
+        if (vulkanCommandBuffer->vertexBuffers[firstSlot + i] != buffer->buffer || vulkanCommandBuffer->vertexBufferOffsets[firstSlot + i] != bindings[i].offset) {
             VULKAN_INTERNAL_TrackBuffer(vulkanCommandBuffer, buffer);
 
-            vulkanCommandBuffer->vertexBuffers[i] = buffer->buffer;
-            vulkanCommandBuffer->vertexBufferOffsets[i] = bindings[i].offset;
+            vulkanCommandBuffer->vertexBuffers[firstSlot + i] = buffer->buffer;
+            vulkanCommandBuffer->vertexBufferOffsets[firstSlot + i] = bindings[i].offset;
             vulkanCommandBuffer->needVertexBufferBind = true;
         }
     }