From 0ca8027205b36bdba2adaf91f0cfe7153ed24aac Mon Sep 17 00:00:00 2001
From: Eduard Gushchin <[EMAIL REDACTED]>
Date: Wed, 18 Dec 2024 23:43:53 +0300
Subject: [PATCH] Fixed an inaccuracy in the documentation for
SDL_PenProximityEvent and SDL_PenMotionEvent
---
include/SDL3/SDL_events.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h
index c55154bea0e0c..9dedf0e9c7c05 100644
--- a/include/SDL3/SDL_events.h
+++ b/include/SDL3/SDL_events.h
@@ -797,7 +797,7 @@ typedef struct SDL_PenProximityEvent
SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
- SDL_WindowID windowID; /**< The window with mouse focus, if any */
+ SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
} SDL_PenProximityEvent;
@@ -817,7 +817,7 @@ typedef struct SDL_PenMotionEvent
SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
- SDL_WindowID windowID; /**< The window with mouse focus, if any */
+ SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X coordinate, relative to window */