SDL: Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs

From ae5336a3d2ef16c02fdafa42fae6b133f1f93d8d Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Thu, 19 Aug 2021 14:03:10 +0200
Subject: [PATCH] Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of
 vertexs This similar to D3D_QueueCopy positions

---
 src/render/direct3d/SDL_render_d3d.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 34fb485a53..f4d06f5a76 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1054,8 +1054,8 @@ D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
         xy_ = (float *)((char*)xy + j * xy_stride);
         col_ = *(SDL_Color *)((char*)color + j * color_stride);
 
-        verts->x = xy_[0] * scale_x;
-        verts->y = xy_[1] * scale_y;
+        verts->x = xy_[0] * scale_x - 0.5f;
+        verts->y = xy_[1] * scale_y - 0.5f;
         verts->z = 0.0f;
         verts->color = D3DCOLOR_ARGB(col_.a, col_.r, col_.g, col_.b);