SDL: Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation

From 5b41844c75a93f0091dba0e64df3e6d5f9829f7d Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Wed, 9 Feb 2022 09:50:41 +0100
Subject: [PATCH] Fixed bug #5322 - register virtual input devices as SDL_Touch
 device, fix compilation

---
 .../app/src/main/java/org/libsdl/app/SDLActivity.java           | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index 3ee892b9063..28f3c6776e1 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1306,7 +1306,7 @@ public static void initTouch() {
             InputDevice device = InputDevice.getDevice(id);
             /* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */
             if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN
-                    || device.isVirtual()) {
+                    || device.isVirtual())) {
 
                 int touchDevId = device.getId();
                 /*