From a140bba55ae86d6663faf7e44aacd98643497199 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 24 Jul 2025 10:52:09 -0700
Subject: [PATCH] Fixed building with GameInput v1.0
(cherry picked from commit e5d57d8ad6e6081675545463a912c9d305847dea)
---
src/joystick/gdk/SDL_gameinputjoystick.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/joystick/gdk/SDL_gameinputjoystick.c b/src/joystick/gdk/SDL_gameinputjoystick.c
index d7b11351142a1..cc82fe9435267 100644
--- a/src/joystick/gdk/SDL_gameinputjoystick.c
+++ b/src/joystick/gdk/SDL_gameinputjoystick.c
@@ -78,6 +78,7 @@ static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
return false;
}
+#if GAMEINPUT_API_VERSION >= 1
static int GetSteamVirtualGamepadSlot(const char *device_path)
{
int slot = -1;
@@ -87,6 +88,7 @@ static int GetSteamVirtualGamepadSlot(const char *device_path)
(void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
return slot;
}
+#endif // GAMEINPUT_API_VERSION >= 1
static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
{