SDL: Fixed building with GameInput v1.0 (a140b)

From a140bba55ae86d6663faf7e44aacd98643497199 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 24 Jul 2025 10:52:09 -0700
Subject: [PATCH] Fixed building with GameInput v1.0

(cherry picked from commit e5d57d8ad6e6081675545463a912c9d305847dea)
---
 src/joystick/gdk/SDL_gameinputjoystick.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/joystick/gdk/SDL_gameinputjoystick.c b/src/joystick/gdk/SDL_gameinputjoystick.c
index d7b11351142a1..cc82fe9435267 100644
--- a/src/joystick/gdk/SDL_gameinputjoystick.c
+++ b/src/joystick/gdk/SDL_gameinputjoystick.c
@@ -78,6 +78,7 @@ static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
     return false;
 }
 
+#if GAMEINPUT_API_VERSION >= 1
 static int GetSteamVirtualGamepadSlot(const char *device_path)
 {
     int slot = -1;
@@ -87,6 +88,7 @@ static int GetSteamVirtualGamepadSlot(const char *device_path)
     (void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
     return slot;
 }
+#endif // GAMEINPUT_API_VERSION >= 1
 
 static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
 {