SDL: Fixed checking against cached shader params (thanks @ccawley2011!) (12e9f)

From 12e9ff33c3a223687a9bf007c10a38568382f9ef Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 3 Feb 2026 21:19:26 -0800
Subject: [PATCH] Fixed checking against cached shader params (thanks
 @ccawley2011!)

(cherry picked from commit 4de62c35c07878b646426f5c051cb5d4288dc7fe)
---
 src/render/opengles2/SDL_render_gles2.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 819440dbc5950..8e05c290f53f3 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -772,7 +772,9 @@ static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GL
     if (data->drawstate.program &&
         data->drawstate.program->vertex_shader == vertex &&
         data->drawstate.program->fragment_shader == fragment &&
-        data->drawstate.program->shader_params == shader_params) {
+        (!shader_params ||
+         (data->drawstate.program->shader_params &&
+          SDL_memcmp(shader_params, data->drawstate.program->shader_params, shader_params_len) == 0))) {
         return true;
     }
 
@@ -789,7 +791,7 @@ static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GL
 
     if (shader_params &&
         (!program->shader_params ||
-         SDL_memcmp(shader_params,  program->shader_params, shader_params_len) != 0)) {
+         SDL_memcmp(shader_params, program->shader_params, shader_params_len) != 0)) {
 #ifdef SDL_HAVE_YUV
         if (ftype >= GLES2_SHADER_FRAGMENT_TEXTURE_YUV) {
             // YUV shader params are Yoffset, 0, Rcoeff, 0, Gcoeff, 0, Bcoeff, 0
@@ -813,7 +815,7 @@ static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GL
         }
         else
 #endif
-        if (shader_params) {
+        {
             data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_TEXEL_SIZE], shader_params[0], shader_params[1], shader_params[2], shader_params[3]);
         }