SDL: Fixed crash when the current mouse capture window is destroyed (403f8)

From 403f87340fe4464ff7d194e641bc36de02b627b8 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 7 Aug 2024 12:15:00 -0700
Subject: [PATCH] Fixed crash when the current mouse capture window is
 destroyed

Fixes https://github.com/libsdl-org/SDL/issues/10494

(cherry picked from commit 91d97a367e9e15bb2067ed0594798dc54c862bb1)
(cherry picked from commit 5ca0639a42c25f3c282b9704da4bf28028ea0ae7)
---
 src/video/SDL_video.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 1df2359ea7feb..04a1fdf652456 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3303,6 +3303,9 @@ void SDL_DestroyWindow(SDL_Window *window)
     if (SDL_GetKeyboardFocus() == window) {
         SDL_SetKeyboardFocus(NULL);
     }
+    if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
+        SDL_UpdateMouseCapture(SDL_TRUE);
+    }
     if (SDL_GetMouseFocus() == window) {
         SDL_SetMouseFocus(NULL);
     }