SDL: Fixed detecting the Steam Virtual Gamepad on macOS

From bb33eb409ed6f05461de34fcddd9fa496af89e62 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 7 Oct 2024 16:21:44 -0700
Subject: [PATCH] Fixed detecting the Steam Virtual Gamepad on macOS

---
 src/joystick/SDL_gamecontroller.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 410c985d46259..2cea5eb9dc850 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -2137,7 +2137,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
 #if defined(__LINUX__)
         bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
 #elif defined(__MACOSX__)
-        bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
+        bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0);
 #elif defined(__WIN32__)
         /* We can't tell on Windows, but Steam will block others in input hooks */
         bSteamVirtualGamepad = SDL_TRUE;