SDL: Fixed EGL framebuffer colors on AMD drivers

From c6935f9dcb7068eb1aae8d18763357e249f93482 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 15 Nov 2025 07:43:59 -0800
Subject: [PATCH] Fixed EGL framebuffer colors on AMD drivers

---
 src/video/windows/SDL_windowsopengl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c
index cc10f93ad6fe7..57629c2b13327 100644
--- a/src/video/windows/SDL_windowsopengl.c
+++ b/src/video/windows/SDL_windowsopengl.c
@@ -659,9 +659,9 @@ static bool WIN_GL_SetupWindowInternal(SDL_VideoDevice *_this, SDL_Window *windo
         *iAttr++ = WGL_TYPE_RGBA_FLOAT_ARB;
     }
 
-    if ((_this->gl_config.framebuffer_srgb_capable >= 0) && _this->gl_data->HAS_WGL_ARB_framebuffer_sRGB) {
+    if (_this->gl_data->HAS_WGL_ARB_framebuffer_sRGB) {
         *iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
-        *iAttr++ = _this->gl_config.framebuffer_srgb_capable ? GL_TRUE : GL_FALSE;
+        *iAttr++ = (_this->gl_config.framebuffer_srgb_capable > 0) ? GL_TRUE : GL_FALSE;
     }
 
     /* We always choose either FULL or NO accel on Windows, because of flaky