SDL: Fixed formatting (2069d)

From 2069d5f6bcb6f14af081f7e3f75b7f356b15399d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 30 Jun 2026 12:51:48 -0700
Subject: [PATCH] Fixed formatting

---
 src/render/vulkan/SDL_render_vulkan.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c
index c51a51d142c45..de0b3849fd5eb 100644
--- a/src/render/vulkan/SDL_render_vulkan.c
+++ b/src/render/vulkan/SDL_render_vulkan.c
@@ -3847,11 +3847,10 @@ static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand
             // First time, grab offset 0
             rendererData->currentConstantBufferOffset = 0;
             constantBufferOffset = 0;
-        }
-        else {
+        } else {
             // Align the next address to the minUniformBufferOffsetAlignment
             VkDeviceSize alignment = rendererData->physicalDeviceProperties.limits.minUniformBufferOffsetAlignment;
-            SDL_assert(rendererData->currentConstantBufferOffset >= 0 );
+            SDL_assert(rendererData->currentConstantBufferOffset >= 0);
             rendererData->currentConstantBufferOffset += (int32_t)(sizeof(VULKAN_PixelShaderConstants) + alignment - 1) & ~(alignment - 1);
             constantBufferOffset = rendererData->currentConstantBufferOffset;
         }