SDL: Fixed formatting

From 5a8be8e4c2376542f1fd64ec671ee499ea5497df Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 22 Apr 2025 14:33:47 -0700
Subject: [PATCH] Fixed formatting

---
 include/SDL3/SDL_gpu.h | 10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 5b00eeac8b29b..e1b72ea5181ed 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -251,12 +251,16 @@
  * ## Coordinate System
  *
  * The GPU API uses a left-handed coordinate system, following the convention
- * of D3D12 and Metal. Specifically: - **Normalized Device Coordinates:** The
+ * of D3D12 and Metal. Specifically:
+ *
+ * - **Normalized Device Coordinates:** The
  * lower-left corner has an x,y coordinate of `(-1.0, -1.0)`. The upper-right
  * corner is `(1.0, 1.0)`. Z values range from `[0.0, 1.0]` where 0 is the
- * near plane. - **Viewport Coordinates:** The top-left corner has an x,y
+ * near plane.
+ * - **Viewport Coordinates:** The top-left corner has an x,y
  * coordinate of `(0, 0)` and extends to the bottom-right corner at
- * `(viewportWidth, viewportHeight)`. +Y is down. - **Texture Coordinates:**
+ * `(viewportWidth, viewportHeight)`. +Y is down.
+ * - **Texture Coordinates:**
  * The top-left corner has an x,y coordinate of `(0, 0)` and extends to the
  * bottom-right corner at `(1.0, 1.0)`. +Y is down.
  *