SDL: Fixed gxm render flags

From 639323ea0d93693ad68f75b74c70737fb0e21534 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Wed, 9 Dec 2020 14:38:43 +0300
Subject: [PATCH] Fixed gxm render flags

---
 src/render/vitagxm/SDL_render_vita_gxm.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c
index c8024d4ea..c06585df5 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm.c
@@ -106,7 +106,7 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
     .CreateRenderer = VITA_GXM_CreateRenderer,
     .info = {
         .name = "VITA gxm",
-        .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
+        .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
         .num_texture_formats = 1,
         .texture_formats = {
             [0] = SDL_PIXELFORMAT_ABGR8888, // TODO: support more formats? ARGB8888 should be enough?