SDL: Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS (05fdf)

From 05fdfa157272f474d29d2fc01f8963e3265c4eaa Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 27 Jan 2026 13:51:16 -0800
Subject: [PATCH] Fixed hang sending output reports to the NVIDIA SHIELD
 Controller on macOS

(cherry picked from commit 72343b9ee2cd70523cc12fcf7b93588837dd0c8e)
---
 src/joystick/hidapi/SDL_hidapi_shield.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/src/joystick/hidapi/SDL_hidapi_shield.c b/src/joystick/hidapi/SDL_hidapi_shield.c
index a057a04865aaf..2b3df213cc092 100644
--- a/src/joystick/hidapi/SDL_hidapi_shield.c
+++ b/src/joystick/hidapi/SDL_hidapi_shield.c
@@ -29,7 +29,9 @@
 #ifdef SDL_JOYSTICK_HIDAPI_SHIELD
 
 // Define this if you want to log all packets from the controller
-// #define DEBUG_SHIELD_PROTOCOL
+#if 0
+#define DEBUG_SHIELD_PROTOCOL
+#endif
 
 #define CMD_BATTERY_STATE 0x07
 #define CMD_RUMBLE        0x39
@@ -138,6 +140,11 @@ static void HIDAPI_DriverShield_SetDevicePlayerIndex(SDL_HIDAPI_Device *device,
 
 static bool HIDAPI_DriverShield_SendCommand(SDL_HIDAPI_Device *device, Uint8 cmd, const void *data, int size)
 {
+#ifdef SDL_PLATFORM_MACOS
+    // We hang for several seconds when trying to send output reports on macOS
+    return SDL_Unsupported();
+
+#else
     SDL_DriverShield_Context *ctx = (SDL_DriverShield_Context *)device->context;
     ShieldCommandReport_t cmd_pkt;
 
@@ -166,6 +173,8 @@ static bool HIDAPI_DriverShield_SendCommand(SDL_HIDAPI_Device *device, Uint8 cmd
     }
 
     return true;
+
+#endif // MACOS
 }
 
 static bool HIDAPI_DriverShield_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)