From 332213163c395bb73ac3969d0a66ee19be1d90ff Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 27 Jan 2024 11:56:33 -0800
Subject: [PATCH] Fixed N3DS build
---
src/video/SDL_video.c | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index db5099dd902c..2ad82fafb80a 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -435,7 +435,6 @@ int SDL_VideoInit(const char *driver_name)
SDL_bool init_keyboard = SDL_FALSE;
SDL_bool init_mouse = SDL_FALSE;
SDL_bool init_touch = SDL_FALSE;
- const char *hint;
int i = 0;
/* Check to make sure we don't overwrite '_this' */
@@ -567,13 +566,15 @@ int SDL_VideoInit(const char *driver_name)
/* In the initial state we don't want to pop up an on-screen keyboard,
* but we do want to allow text input from other mechanisms.
*/
- hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
- if (!hint) {
- SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
- }
- SDL_StartTextInput();
- if (!hint) {
- SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
+ {
+ const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
+ if (!hint) {
+ SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
+ }
+ SDL_StartTextInput();
+ if (!hint) {
+ SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
+ }
}
#endif /* !SDL_VIDEO_DRIVER_N3DS */