SDL: Fixed pedantic warning: comma at end of enumerator list

From 0f4679102c041842e61cddb36f42a8081da4b405 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 27 Jun 2023 21:52:33 -0700
Subject: [PATCH] Fixed pedantic warning: comma at end of enumerator list

Fixes https://github.com/libsdl-org/SDL/issues/7878
---
 include/SDL3/SDL_filesystem.h | 2 +-
 include/SDL3/SDL_hidapi.h     | 2 +-
 include/SDL3/SDL_pixels.h     | 2 +-
 include/SDL3/SDL_render.h     | 4 ++--
 include/SDL3/SDL_video.h      | 4 ++--
 5 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/include/SDL3/SDL_filesystem.h b/include/SDL3/SDL_filesystem.h
index 69788b2e2434..a672365c078f 100644
--- a/include/SDL3/SDL_filesystem.h
+++ b/include/SDL3/SDL_filesystem.h
@@ -202,7 +202,7 @@ typedef enum
   SDL_FOLDER_TEMPLATES,
   /** Video files that can be played using a standard video player (mp4,
       webm...). */
-  SDL_FOLDER_VIDEOS,
+  SDL_FOLDER_VIDEOS
 } SDL_Folder;
 
 /**
diff --git a/include/SDL3/SDL_hidapi.h b/include/SDL3/SDL_hidapi.h
index 17825c7787dd..1d7b222456a3 100644
--- a/include/SDL3/SDL_hidapi.h
+++ b/include/SDL3/SDL_hidapi.h
@@ -103,7 +103,7 @@ typedef enum {
     /** SPI bus
        Specifications:
        https://www.microsoft.com/download/details.aspx?id=103325 */
-    SDL_HID_API_BUS_SPI = 0x04,
+    SDL_HID_API_BUS_SPI = 0x04
 
 } SDL_hid_bus_type;
 
diff --git a/include/SDL3/SDL_pixels.h b/include/SDL3/SDL_pixels.h
index fe6eadd0791f..b5d01c5e2e85 100644
--- a/include/SDL3/SDL_pixels.h
+++ b/include/SDL3/SDL_pixels.h
@@ -91,7 +91,7 @@ typedef enum
 {
     SDL_ARRAYORDER_NONE,
     SDL_ARRAYORDER_RGB,
-    SDL_ARRAYORDER_BGR,
+    SDL_ARRAYORDER_BGR
 } SDL_ArrayOrder;
 
 /** Packed component layout. */
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index b6909aafcfad..61f47a5a0f25 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -67,7 +67,7 @@ typedef enum
     SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
     SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
                                                      acceleration */
-    SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized
+    SDL_RENDERER_PRESENTVSYNC = 0x00000004      /**< Present is synchronized
                                                      with the refresh rate */
 } SDL_RendererFlags;
 
@@ -143,7 +143,7 @@ typedef enum
     SDL_LOGICAL_PRESENTATION_STRETCH,   /**< The rendered content is stretched to the output resolution */
     SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars */
     SDL_LOGICAL_PRESENTATION_OVERSCAN,  /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */
-    SDL_LOGICAL_PRESENTATION_INTEGER_SCALE,  /**< The rendered content is scaled up by integer multiples to fit the output resolution */
+    SDL_LOGICAL_PRESENTATION_INTEGER_SCALE   /**< The rendered content is scaled up by integer multiples to fit the output resolution */
 } SDL_RendererLogicalPresentation;
 
 /**
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 392b777bbc79..e9bcfe072161 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -50,7 +50,7 @@ typedef enum
 {
     SDL_SYSTEM_THEME_UNKNOWN,   /**< Unknown system theme */
     SDL_SYSTEM_THEME_LIGHT,     /**< Light colored system theme */
-    SDL_SYSTEM_THEME_DARK,      /**< Dark colored system theme */
+    SDL_SYSTEM_THEME_DARK       /**< Dark colored system theme */
 } SDL_SystemTheme;
 
 /**
@@ -151,7 +151,7 @@ typedef enum
     SDL_WINDOW_KEYBOARD_GRABBED     = 0x00100000,   /**< window has grabbed keyboard input */
     SDL_WINDOW_VULKAN               = 0x10000000,   /**< window usable for Vulkan surface */
     SDL_WINDOW_METAL                = 0x20000000,   /**< window usable for Metal view */
-    SDL_WINDOW_TRANSPARENT          = 0x40000000,   /**< window with transparent buffer */
+    SDL_WINDOW_TRANSPARENT          = 0x40000000    /**< window with transparent buffer */
 
 } SDL_WindowFlags;