SDL: Fixed typo (c68e9)

From c68e9e157cd75068fb548fac956f2c68643bf966 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 17 Sep 2024 10:59:28 -0700
Subject: [PATCH] Fixed typo

---
 src/render/direct3d11/D3D11_PixelShader_Common.hlsli | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/direct3d11/D3D11_PixelShader_Common.hlsli b/src/render/direct3d11/D3D11_PixelShader_Common.hlsli
index 61053d8c476dc..b940c0c66ea6f 100644
--- a/src/render/direct3d11/D3D11_PixelShader_Common.hlsli
+++ b/src/render/direct3d11/D3D11_PixelShader_Common.hlsli
@@ -11,7 +11,7 @@ struct PixelShaderInput
     float4 color : COLOR0;
 };
 
-// These should mirror the definitions in SDL_render_d3d12.c
+// These should mirror the definitions in SDL_render_d3d11.c
 static const float TONEMAP_NONE = 0;
 static const float TONEMAP_LINEAR = 1;
 static const float TONEMAP_CHROME = 2;