From d34a7c5ed2a2b3d4180a839d7534fc165af7d064 Mon Sep 17 00:00:00 2001
From: Francisco Javier Trujillo Mata <[EMAIL REDACTED]>
Date: Mon, 29 Jan 2024 22:27:36 +0100
Subject: [PATCH] Fixing viewport
---
src/render/ps2/SDL_render_ps2.c | 53 +++++++++++++++++++++++++--------
1 file changed, 41 insertions(+), 12 deletions(-)
diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index d0000e9155f8..f45ea9eb2770 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -47,6 +47,7 @@ typedef struct
{
GSGLOBAL *gsGlobal;
uint64_t drawColor;
+ SDL_Rect *viewport;
int32_t vsync_callback_id;
uint8_t vsync; /* 0 (Disabled), 1 (Enabled), 2 (Dynamic) */
} PS2_RenderData;
@@ -190,6 +191,19 @@ static int PS2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
}
static int PS2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
+{
+ PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
+ const SDL_Rect *viewport = &cmd->data.viewport.rect;
+ data->viewport = (SDL_Rect *)viewport;
+
+ data->gsGlobal->OffsetX = (int)((2048.0f + (float)viewport->x) * 16.0f);
+ data->gsGlobal->OffsetY = (int)((2048.0f + (float)viewport->y) * 16.0f);
+ gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
+
+ return 0;
+}
+
+static int PS2_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
@@ -303,26 +317,24 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
static int PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
- PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
- const SDL_Rect *viewport = &cmd->data.viewport.rect;
-
- gsKit_set_display_offset(data->gsGlobal, viewport->x, viewport->y);
- gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
-
- return 0;
+ return 0; /* nothing to do in this backend. */
}
static int PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
+ SDL_Rect *viewport = data->viewport;
const SDL_Rect *rect = &cmd->data.cliprect.rect;
if (cmd->data.cliprect.enabled) {
- gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->x + rect->w, rect->y, rect->y + rect->h));
- } else {
- gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
+ /* We need to do it relative to saved viewport */
+ viewport->x += rect->x;
+ viewport->y += rect->y;
+ viewport->w = SDL_min(viewport->w, rect->w);
+ viewport->h = SDL_min(viewport->h, rect->h);
}
+ gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
return 0;
}
@@ -343,7 +355,8 @@ static int PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd
static int PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
- int colorR, colorG, colorB, colorA;
+ int colorR, colorG, colorB, colorA, offsetX, offsetY;
+ SDL_Rect *viewport;
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
@@ -351,8 +364,24 @@ static int PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
colorG = (cmd->data.color.g);
colorB = (cmd->data.color.b);
colorA = (cmd->data.color.a);
+
+ /* Clear the screen, so let's put default viewport */
+ gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
+ /* Put back original offset */
+ offsetX = data->gsGlobal->OffsetX;
+ offsetY = data->gsGlobal->OffsetY;
+ data->gsGlobal->OffsetX = (int)(2048.0f * 16.0f);
+ data->gsGlobal->OffsetY = (int)(2048.0f * 16.0f);
gsKit_clear(data->gsGlobal, GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00));
+ /* Put back original offset */
+ data->gsGlobal->OffsetX = offsetX;
+ data->gsGlobal->OffsetY = offsetY;
+
+ // /* Put back view port */
+ viewport = data->viewport;
+ gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
+
return 0;
}
@@ -645,7 +674,7 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
renderer->SetRenderTarget = PS2_SetRenderTarget;
renderer->QueueSetViewport = PS2_QueueSetViewport;
- renderer->QueueSetDrawColor = PS2_QueueSetViewport;
+ renderer->QueueSetDrawColor = PS2_QueueSetDrawColor;
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
renderer->QueueDrawLines = PS2_QueueDrawPoints;
renderer->QueueGeometry = PS2_QueueGeometry;