SDL: gamepad: Fix inability to disable SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events

From 712c76fdc1d036f6a01c1876be5e0aa63b312d11 Mon Sep 17 00:00:00 2001
From: Cameron Gutman <[EMAIL REDACTED]>
Date: Fri, 28 Mar 2025 17:06:29 -0500
Subject: [PATCH] gamepad: Fix inability to disable
 SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events

---
 src/joystick/SDL_gamepad.c | 20 +++++++++++---------
 1 file changed, 11 insertions(+), 9 deletions(-)

diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c
index ee3a1785fdc34..c2576a6b562de 100644
--- a/src/joystick/SDL_gamepad.c
+++ b/src/joystick/SDL_gamepad.c
@@ -405,15 +405,17 @@ static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
     {
         SDL_AssertJoysticksLocked();
 
-        for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
-            if (gamepad->joystick->instance_id == event->jdevice.which) {
-                SDL_Event deviceevent;
-
-                deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
-                deviceevent.common.timestamp = event->jdevice.timestamp;
-                deviceevent.gdevice.which = event->jdevice.which;
-                SDL_PushEvent(&deviceevent);
-                break;
+        if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)) {
+            for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
+                if (gamepad->joystick->instance_id == event->jdevice.which) {
+                    SDL_Event deviceevent;
+
+                    deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
+                    deviceevent.common.timestamp = event->jdevice.timestamp;
+                    deviceevent.gdevice.which = event->jdevice.which;
+                    SDL_PushEvent(&deviceevent);
+                    break;
+                }
             }
         }
     } break;