SDL: GDK: Handle ProjectDir with space (2c381)

From 2c3814383455e8557dc0c2c9cd33be81e61e1ab6 Mon Sep 17 00:00:00 2001
From: Austin Almond <[EMAIL REDACTED]>
Date: Fri, 25 Apr 2025 17:36:29 -0400
Subject: [PATCH] GDK: Handle ProjectDir with space

The call to compile_shaders_xbox.bat fails if ProjectDir contains a space. Wrapping the command in quotes fixes the issue.

(cherry picked from commit 14ae45c2b8de253825677083eb2ba7b63a5c6151)
---
 VisualC-GDK/SDL/SDL.vcxproj | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/VisualC-GDK/SDL/SDL.vcxproj b/VisualC-GDK/SDL/SDL.vcxproj
index 5bf000436fb93..96ca804c49f4f 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj
+++ b/VisualC-GDK/SDL/SDL.vcxproj
@@ -168,8 +168,8 @@
     </Link>
     <PreBuildEvent>
       <Command>
-        call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
-        call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
+        call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
+        call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
       </Command>
     </PreBuildEvent>
     <PreBuildEvent>