SDL: gpu: Added an initial FAQ to the category documentation.

From 2e70944c448c327e25501a9034aa5db461f596d0 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Thu, 21 Nov 2024 19:57:14 -0500
Subject: [PATCH] gpu: Added an initial FAQ to the category documentation.

Fixes #11478.
---
 include/SDL3/SDL_gpu.h | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index df3e3281d092f..9384b548d1a25 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -148,6 +148,17 @@
  * Examples demonstrating proper usage of this API can be found
  * [here](https://github.com/TheSpydog/SDL_gpu_examples)
  * .
+ *
+ * ## FAQ
+ *
+ * - Q: When are you adding more advanced features, like ray tracing or mesh
+ *   shaders?
+ *
+ *   A: We don't have immediate plans to add more bleeding-edge features, but
+ *   we certainly might in the future, when these features prove worthwhile,
+ *   and reasonable to implement across several platforms and underlying APIs.
+ *   So while these things are not in the "never" category, they are definitely
+ *   not "near future" items either.
  */
 
 #ifndef SDL_gpu_h_