SDL: GPU: Fix D3D12 tearing query

From 5c8bed378040007d0e2e9267ff4bc76c016cee8f Mon Sep 17 00:00:00 2001
From: Caleb Cornett <[EMAIL REDACTED]>
Date: Mon, 25 Nov 2024 22:33:48 -0500
Subject: [PATCH] GPU: Fix D3D12 tearing query

---
 src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c
index 915d82a0674ed..26e51d1d52cb8 100644
--- a/src/gpu/d3d12/SDL_gpu_d3d12.c
+++ b/src/gpu/d3d12/SDL_gpu_d3d12.c
@@ -733,7 +733,7 @@ struct D3D12Renderer
     SDL_SharedObject *dxgidebug_dll;
 #endif
     ID3D12Debug *d3d12Debug;
-    bool supportsTearing;
+    BOOL supportsTearing;
     SDL_SharedObject *d3d12_dll;
     ID3D12Device *device;
     PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func;