From 8f9fe17519dcbd428368148588bbcc710d4fcb29 Mon Sep 17 00:00:00 2001
From: Beyley Thomas <[EMAIL REDACTED]>
Date: Fri, 4 Oct 2024 13:34:13 -0700
Subject: [PATCH] Fix function prototypes
---
SDL_gpu_shadercross.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/SDL_gpu_shadercross.h b/SDL_gpu_shadercross.h
index 23e2f8a..b6b09ef 100644
--- a/SDL_gpu_shadercross.h
+++ b/SDL_gpu_shadercross.h
@@ -37,7 +37,7 @@
*
* \threadsafety This should only be called once, from a single thread.
*/
-extern bool SDL_ShaderCross_Init();
+extern bool SDL_ShaderCross_Init(void);
/**
* De-initializes SDL_gpu_shadercross
*
@@ -51,7 +51,7 @@ extern void SDL_ShaderCross_Quit(void);
*
* \threadsafety It is safe to call this function from any thread.
*/
-extern SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats();
+extern SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats(void);
/**
* Compile an SDL shader from SPIRV code.
@@ -76,7 +76,7 @@ extern void *SDL_ShaderCross_CompileFromSPIRV(SDL_GPUDevice *device,
*
* \threadsafety It is safe to call this function from any thread.
*/
-extern SDL_GPUShaderFormat SDL_ShaderCross_GetHLSLShaderFormats();
+extern SDL_GPUShaderFormat SDL_ShaderCross_GetHLSLShaderFormats(void);
/**
* Compile an SDL shader from HLSL code.
@@ -982,7 +982,7 @@ void SDL_ShaderCross_Quit(void)
#ifdef SDL_GPU_SHADERCROSS_SPIRVCROSS
-SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats()
+SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats(void)
{
/* SPIRV can always be output as-is with no preprocessing */
SDL_GPUShaderFormat supportedFormats = SDL_GPU_SHADERFORMAT_SPIRV;
@@ -1017,7 +1017,7 @@ SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats()
#if SDL_GPU_SHADERCROSS_HLSL
-SDL_GPUShaderFormat SDL_ShaderCross_GetHLSLShaderFormats()
+SDL_GPUShaderFormat SDL_ShaderCross_GetHLSLShaderFormats(void)
{
SDL_GPUShaderFormat supportedFormats = 0;