SDL: gpu: Update the CHECK_DEVICE_MAGIC comments one more time.

From e8065ad9a098800e65992afb3f5249d7dc17cbcb Mon Sep 17 00:00:00 2001
From: Ethan Lee <[EMAIL REDACTED]>
Date: Sun, 1 Feb 2026 14:02:58 -0500
Subject: [PATCH] gpu: Update the CHECK_DEVICE_MAGIC comments one more time.

Me fail English? That's unpossible!
---
 src/gpu/SDL_gpu.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c
index bea650cd77177..62cee00f7a9cf 100644
--- a/src/gpu/SDL_gpu.c
+++ b/src/gpu/SDL_gpu.c
@@ -22,9 +22,9 @@
 #include "SDL_sysgpu.h"
 
 /* Normally this macro would use something like SDL_IsObjectValid, but in GPU's
- * case we prioritize performance and be more trusting of application behavior
- * than, say, SDL_Render, so trust that applications will be careful about
- * disposing the device and its resources.
+ * case we can prioritize performance and be more trusting of application
+ * behavior than, say, SDL_Render, so trust that applications will be careful
+ * about disposing the device and its resources.
  * -flibit
  */
 #define CHECK_DEVICE_MAGIC(device, retval)  \