SDL: haiku: Combine HAIKU_ColorSpaceToBitsPerPixel and HAIKU_BPPToSDLPxFormat

From 1f7a7fd9319e39f3b662a610dbce4f7e8c33affa Mon Sep 17 00:00:00 2001
From: Cameron Cawley <[EMAIL REDACTED]>
Date: Sat, 17 Sep 2022 21:30:40 +0100
Subject: [PATCH] haiku: Combine HAIKU_ColorSpaceToBitsPerPixel and
 HAIKU_BPPToSDLPxFormat

---
 src/video/haiku/SDL_bframebuffer.cc |  3 +-
 src/video/haiku/SDL_bmodes.cc       | 65 ++++++++---------------------
 src/video/haiku/SDL_bmodes.h        |  3 +-
 3 files changed, 19 insertions(+), 52 deletions(-)

diff --git a/src/video/haiku/SDL_bframebuffer.cc b/src/video/haiku/SDL_bframebuffer.cc
index 971231924b7..f303177cbf7 100644
--- a/src/video/haiku/SDL_bframebuffer.cc
+++ b/src/video/haiku/SDL_bframebuffer.cc
@@ -60,8 +60,7 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
     /* format */
     display_mode bmode;
     bscreen.GetMode(&bmode);
-    int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space);
-    *format = HAIKU_BPPToSDLPxFormat(bpp);
+    *format = HAIKU_ColorSpaceToSDLPxFormat(bmode.space);
 
     /* Create the new bitmap object */
     BBitmap *bitmap = bwin->GetBitmap();
diff --git a/src/video/haiku/SDL_bmodes.cc b/src/video/haiku/SDL_bmodes.cc
index 0cbc56b0fd0..586e2a93bf7 100644
--- a/src/video/haiku/SDL_bmodes.cc
+++ b/src/video/haiku/SDL_bmodes.cc
@@ -132,62 +132,32 @@ void _SpoutModeData(display_mode *bmode) {
 
 
 
-int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace)
+int32 HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace)
 {
-    int bitsperpixel;
-
-    bitsperpixel = 0;
     switch (colorspace) {
-        case B_CMAP8:
-        bitsperpixel = 8;
-        break;
-        case B_RGB15:
-        case B_RGBA15:
-        case B_RGB15_BIG:
-        case B_RGBA15_BIG:
-        bitsperpixel = 15;
-        break;
-        case B_RGB16:
-        case B_RGB16_BIG:
-        bitsperpixel = 16;
-        break;
-        case B_RGB32:
-        case B_RGBA32:
-        case B_RGB32_BIG:
-        case B_RGBA32_BIG:
-        bitsperpixel = 32;
-        break;
-        default:
-        break;
-    }
-    return(bitsperpixel);
-}
-
-int32 HAIKU_BPPToSDLPxFormat(int32 bpp) {
-    /* Translation taken from SDL_windowsmodes.c */
-    switch (bpp) {
-    case 32:
-        return SDL_PIXELFORMAT_RGB888;
-        break;
-    case 24:    /* May not be supported by Haiku */
-        return SDL_PIXELFORMAT_RGB24;
-        break;
-    case 16:
-        return SDL_PIXELFORMAT_RGB565;
+    case B_CMAP8:
+        return SDL_PIXELFORMAT_INDEX8;
         break;
-    case 15:
+    case B_RGB15:
+    case B_RGBA15:
+    case B_RGB15_BIG:
+    case B_RGBA15_BIG:
         return SDL_PIXELFORMAT_RGB555;
         break;
-    case 8:
-        return SDL_PIXELFORMAT_INDEX8;
+    case B_RGB16:
+    case B_RGB16_BIG:
+        return SDL_PIXELFORMAT_RGB565;
         break;
-    case 4:        /* May not be supported by Haiku */
-        return SDL_PIXELFORMAT_INDEX4LSB;
+    case B_RGB32:
+    case B_RGBA32:
+    case B_RGB32_BIG:
+    case B_RGBA32_BIG:
+        return SDL_PIXELFORMAT_RGB888;
         break;
     }
 
     /* May never get here, but safer and needed to shut up compiler */
-    SDL_SetError("Invalid bpp value");
+    SDL_SetError("Invalid color space");
     return 0;       
 }
 
@@ -210,8 +180,7 @@ static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
 #endif
 
     /* Set the format */
-    int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode->space);
-    mode->format = HAIKU_BPPToSDLPxFormat(bpp);
+    mode->format = HAIKU_ColorSpaceToSDLPxFormat(bmode->space);
 }
 
 /* Later, there may be more than one monitor available */
diff --git a/src/video/haiku/SDL_bmodes.h b/src/video/haiku/SDL_bmodes.h
index 56fa1448815..5b404183350 100644
--- a/src/video/haiku/SDL_bmodes.h
+++ b/src/video/haiku/SDL_bmodes.h
@@ -28,8 +28,7 @@ extern "C" {
 
 #include "../SDL_sysvideo.h"
 
-extern int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace);
-extern int32 HAIKU_BPPToSDLPxFormat(int32 bpp);
+extern int32 HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace);
 
 extern int HAIKU_InitModes(_THIS);
 extern int HAIKU_QuitModes(_THIS);