SDL: Improved D3D12 handling of unrecoverable device loss

From 92520c1d9bffedcd558e8076691bc348285320df Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 21 Oct 2024 00:37:09 -0700
Subject: [PATCH] Improved D3D12 handling of unrecoverable device loss

---
 src/render/direct3d12/SDL_render_d3d12.c | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index ec3cfe9dbbbfa..42a02f5e9a858 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -1338,12 +1338,14 @@ D3D12_HandleDeviceLost(SDL_Renderer *renderer)
     result = D3D12_CreateDeviceResources(renderer);
     if (FAILED(result)) {
         // D3D12_CreateDeviceResources will set the SDL error
+        D3D12_ReleaseAll(renderer);
         return result;
     }
 
     result = D3D12_UpdateForWindowSizeChange(renderer);
     if (FAILED(result)) {
         // D3D12_UpdateForWindowSizeChange will set the SDL error
+        D3D12_ReleaseAll(renderer);
         return result;
     }
 
@@ -2830,6 +2832,10 @@ static bool D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
     D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->internal;
     const int viewportRotation = D3D12_GetRotationForCurrentRenderTarget(renderer);
 
+    if (!rendererData->d3dDevice) {
+        return SDL_SetError("Device lost and couldn't be recovered");
+    }
+
     if (rendererData->pixelSizeChanged) {
         D3D12_UpdateForWindowSizeChange(renderer);
         rendererData->pixelSizeChanged = false;
@@ -3113,6 +3119,10 @@ static bool D3D12_RenderPresent(SDL_Renderer *renderer)
     D3D12_RenderData *data = (D3D12_RenderData *)renderer->internal;
     HRESULT result;
 
+    if (!data->d3dDevice) {
+        return SDL_SetError("Device lost and couldn't be recovered");
+    }
+
     // Transition the render target to present state
     D3D12_TransitionResource(data,
                              data->renderTargets[data->currentBackBufferIndex],