SDL: Include anf fix vita2d renderer

From ef0bbfd6c689fd3b3f6a03489e9d4feec54ae1d2 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Mon, 16 Nov 2020 20:40:22 +0300
Subject: [PATCH] Include anf fix vita2d renderer

---
 ...le.vita.dolce => Makefile.vita.gles2.dolce |   0
 Makefile.vita.gxm.dolce                       |  58 ++
 Makefile.vita.vita2d.dolce                    |  58 ++
 include/SDL_config_vita.h                     |   5 +-
 src/render/SDL_render.c                       |  15 +-
 src/render/SDL_sysrender.h                    |   5 +-
 src/render/vita2d/SDL_render_vita_vita2d.c    | 713 ++++++++++++++++++
 src/video/vita/SDL_vitavideo.c                |   2 +-
 8 files changed, 845 insertions(+), 11 deletions(-)
 rename Makefile.vita.dolce => Makefile.vita.gles2.dolce (100%)
 create mode 100644 Makefile.vita.gxm.dolce
 create mode 100644 Makefile.vita.vita2d.dolce
 create mode 100644 src/render/vita2d/SDL_render_vita_vita2d.c

diff --git a/Makefile.vita.dolce b/Makefile.vita.gles2.dolce
similarity index 100%
rename from Makefile.vita.dolce
rename to Makefile.vita.gles2.dolce
diff --git a/Makefile.vita.gxm.dolce b/Makefile.vita.gxm.dolce
new file mode 100644
index 000000000..62699e47c
--- /dev/null
+++ b/Makefile.vita.gxm.dolce
@@ -0,0 +1,58 @@
+# Based on port by xerpi
+# Makefile to build the SDL library
+
+TARGET_LIB = libSDL2.a
+
+SOURCES = \
+	src/*.c \
+	src/atomic/*.c \
+	src/audio/*.c \
+	src/audio/vita/*.c \
+	src/cpuinfo/*.c \
+	src/events/*.c \
+	src/file/*.c \
+	src/haptic/*.c \
+	src/haptic/dummy/*.c \
+	src/joystick/*.c \
+	src/joystick/vita/*.c \
+	src/loadso/dummy/*.c \
+	src/power/*.c \
+	src/power/vita/*.c \
+	src/filesystem/vita/*.c \
+	src/render/*.c \
+	src/render/software/*.c \
+	src/render/vitagxm/*.c \
+	src/sensor/*.c \
+	src/sensor/dummy/*.c \
+	src/stdlib/*.c \
+	src/thread/*.c \
+	src/thread/generic/SDL_systls.c \
+	src/thread/vita/*.c \
+	src/timer/*.c \
+	src/timer/vita/*.c \
+	src/video/*.c \
+	src/video/vita/*.c \
+	src/video/yuv2rgb/*.c \
+
+OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+PREFIX  = arm-dolce-eabi
+CC      = $(PREFIX)-gcc
+AR      = $(PREFIX)-ar
+CFLAGS  = -g -Wl,-q -Wall -O3 -Iinclude \
+                        -D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
+                        -mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
+ASFLAGS = $(CFLAGS)
+
+$(TARGET_LIB): $(OBJS)
+	$(AR) rcs $@ $^
+
+clean:
+	@rm -f $(TARGET_LIB) $(OBJS)
+
+install: $(TARGET_LIB)
+	@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
+	@cp  $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
+	@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
+	@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
+	@echo "Installed!"
diff --git a/Makefile.vita.vita2d.dolce b/Makefile.vita.vita2d.dolce
new file mode 100644
index 000000000..4325b4aba
--- /dev/null
+++ b/Makefile.vita.vita2d.dolce
@@ -0,0 +1,58 @@
+# Based on port by xerpi
+# Makefile to build the SDL library
+
+TARGET_LIB = libSDL2.a
+
+SOURCES = \
+	src/*.c \
+	src/atomic/*.c \
+	src/audio/*.c \
+	src/audio/vita/*.c \
+	src/cpuinfo/*.c \
+	src/events/*.c \
+	src/file/*.c \
+	src/haptic/*.c \
+	src/haptic/dummy/*.c \
+	src/joystick/*.c \
+	src/joystick/vita/*.c \
+	src/loadso/dummy/*.c \
+	src/power/*.c \
+	src/power/vita/*.c \
+	src/filesystem/vita/*.c \
+	src/render/*.c \
+	src/render/software/*.c \
+	src/render/vita2d/*.c \
+	src/sensor/*.c \
+	src/sensor/dummy/*.c \
+	src/stdlib/*.c \
+	src/thread/*.c \
+	src/thread/generic/SDL_systls.c \
+	src/thread/vita/*.c \
+	src/timer/*.c \
+	src/timer/vita/*.c \
+	src/video/*.c \
+	src/video/vita/*.c \
+	src/video/yuv2rgb/*.c \
+
+OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+PREFIX  = arm-dolce-eabi
+CC      = $(PREFIX)-gcc
+AR      = $(PREFIX)-ar
+CFLAGS  = -g -Wl,-q -Wall -O3 -Iinclude \
+                        -D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
+                        -mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
+ASFLAGS = $(CFLAGS)
+
+$(TARGET_LIB): $(OBJS)
+	$(AR) rcs $@ $^
+
+clean:
+	@rm -f $(TARGET_LIB) $(OBJS)
+
+install: $(TARGET_LIB)
+	@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
+	@cp  $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
+	@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
+	@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
+	@echo "Installed!"
diff --git a/include/SDL_config_vita.h b/include/SDL_config_vita.h
index 88fe34476..5c14b50fd 100644
--- a/include/SDL_config_vita.h
+++ b/include/SDL_config_vita.h
@@ -139,10 +139,11 @@
 #define SDL_FILESYSTEM_VITA   1
 
 
-#define SDL_VIDEO_RENDER_VITA_GLES2 1
+//#define SDL_VIDEO_RENDER_VITA_GLES2 1
 //#define SDL_VIDEO_RENDER_VITA_GXM 1
+#define SDL_VIDEO_RENDER_VITA_VITA2D 1
 
-#if defined(SDL_VIDEO_RENDER_VITA_GLES2)
+#if defined(SDL_VIDEO_RENDER_VITA_GLES2) || defined(SDL_VIDEO_RENDER_VITA_GXM)
 #define SDL_VIDEO_OPENGL_ES2 1
 #endif
 
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 2a9868ade..40f7f5a76 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -95,12 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = {
 #if SDL_VIDEO_RENDER_OGL_ES2
     &GLES2_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_VITA_GLES2
-    &VITA_GLES2_RenderDriver,
-#endif
-#if SDL_VIDEO_RENDER_VITA_GXM
-    &VITA_GXM__RenderDriver,
-#endif
 #if SDL_VIDEO_RENDER_OGL_ES
     &GLES_RenderDriver,
 #endif
@@ -110,6 +104,15 @@ static const SDL_RenderDriver *render_drivers[] = {
 #if SDL_VIDEO_RENDER_PSP
     &PSP_RenderDriver,
 #endif
+#if SDL_VIDEO_RENDER_VITA_GLES2
+    &VITA_GLES2_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_VITA_GXM
+    &VITA_GXM_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_VITA_VITA2D
+    &VITA_VITA2D_RenderDriver,
+#endif
 #if SDL_VIDEO_RENDER_SW
     &SW_RenderDriver
 #endif
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index b38252d30..31bdb8eac 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -245,13 +245,14 @@ extern SDL_RenderDriver D3D_RenderDriver;
 extern SDL_RenderDriver D3D11_RenderDriver;
 extern SDL_RenderDriver GL_RenderDriver;
 extern SDL_RenderDriver GLES2_RenderDriver;
-extern SDL_RenderDriver VITA_GLES2_RenderDriver;
-extern SDL_RenderDriver VITA_GXM_RenderDriver;
 extern SDL_RenderDriver GLES_RenderDriver;
 extern SDL_RenderDriver DirectFB_RenderDriver;
 extern SDL_RenderDriver METAL_RenderDriver;
 extern SDL_RenderDriver PSP_RenderDriver;
 extern SDL_RenderDriver SW_RenderDriver;
+extern SDL_RenderDriver VITA_GLES2_RenderDriver;
+extern SDL_RenderDriver VITA_GXM_RenderDriver;
+extern SDL_RenderDriver VITA_VITA2D_RenderDriver;
 
 /* Blend mode functions */
 extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
diff --git a/src/render/vita2d/SDL_render_vita_vita2d.c b/src/render/vita2d/SDL_render_vita_vita2d.c
new file mode 100644
index 000000000..8e49f941a
--- /dev/null
+++ b/src/render/vita2d/SDL_render_vita_vita2d.c
@@ -0,0 +1,713 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_VITA_VITA2D
+
+#include "SDL_hints.h"
+#include "../SDL_sysrender.h"
+
+#include <psp2/types.h>
+#include <psp2/display.h>
+#include <psp2/gxm.h>
+#include <psp2/kernel/processmgr.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <stdarg.h>
+#include <stdlib.h>
+
+#include <vita2d.h>
+
+#define sceKernelDcacheWritebackAll() (void)0
+
+/* VITA renderer implementation, based on the vita2d lib  */
+
+extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
+
+static SDL_Renderer *VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags);
+static void VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
+static SDL_bool VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+static int VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
+static int VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
+    const SDL_Rect *rect, const void *pixels, int pitch);
+static int VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+                     const SDL_Rect * rect,
+                     const Uint8 *Yplane, int Ypitch,
+                     const Uint8 *Uplane, int Upitch,
+                     const Uint8 *Vplane, int Vpitch);
+
+static int VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
+    const SDL_Rect *rect, void **pixels, int *pitch);
+
+static void VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer,
+     SDL_Texture *texture);
+
+static void VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
+
+static int VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer,
+         SDL_Texture *texture);
+
+static int VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
+
+static int VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
+
+static int VITA_VITA2D_RenderClear(SDL_Renderer *renderer);
+
+static int VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
+
+static int VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer,
+        const SDL_FPoint *points, int count);
+
+static int VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer,
+        const SDL_FPoint *points, int count);
+
+static int VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count);
+
+static int VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer,
+        const SDL_FRect *rects, int count);
+
+static int VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                            const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+
+static int VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
+
+static int VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
+    Uint32 pixel_format, void *pixels, int pitch);
+
+static int VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                            const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+                            const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+
+static void VITA_VITA2D_RenderPresent(SDL_Renderer *renderer);
+static void VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
+static void VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer);
+
+
+SDL_RenderDriver VITA_VITA2D_RenderDriver = {
+    .CreateRenderer = VITA_VITA2D_CreateRenderer,
+    .info = {
+        .name = "VITA",
+        .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
+        .num_texture_formats = 1,
+        .texture_formats = {
+        [0] = SDL_PIXELFORMAT_ABGR8888,
+        },
+        .max_texture_width = 1024,
+        .max_texture_height = 1024,
+     }
+};
+
+#define VITA_VITA2D_SCREEN_WIDTH     960
+#define VITA_VITA2D_SCREEN_HEIGHT    544
+
+#define VITA_VITA2D_FRAME_BUFFER_WIDTH   1024
+#define VITA_VITA2D_FRAME_BUFFER_SIZE    (VITA_VITA2D_FRAME_BUFFER_WIDTH*VITA_VITA2D_SCREEN_HEIGHT)
+
+#define COL5650(r,g,b,a)    ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
+#define COL5551(r,g,b,a)    ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
+#define COL4444(r,g,b,a)    ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
+#define COL8888(r,g,b,a)    ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
+
+typedef struct
+{
+    void          *frontbuffer;
+    void          *backbuffer;
+    SDL_bool      initialized;
+    SDL_bool      displayListAvail;
+    unsigned int  psm;
+    unsigned int  bpp;
+    SDL_bool      vsync;
+    unsigned int  currentColor;
+    int           currentBlendMode;
+
+} VITA_VITA2D_RenderData;
+
+
+typedef struct
+{
+    vita2d_texture  *tex;
+    unsigned int    pitch;
+    unsigned int    w;
+    unsigned int    h;
+} VITA_VITA2D_TextureData;
+
+typedef struct
+{
+    SDL_Rect    srcRect;
+    SDL_FRect   dstRect;
+} VITA_VITA2D_CopyData;
+
+void
+StartDrawing(SDL_Renderer *renderer)
+{
+    VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
+    if(data->displayListAvail)
+        return;
+
+    vita2d_start_drawing();
+
+    data->displayListAvail = SDL_TRUE;
+}
+
+SDL_Renderer *
+VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags)
+{
+
+    SDL_Renderer *renderer;
+    VITA_VITA2D_RenderData *data;
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (VITA_VITA2D_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        VITA_VITA2D_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    renderer->WindowEvent = VITA_VITA2D_WindowEvent;
+    renderer->SupportsBlendMode = VITA_VITA2D_SupportsBlendMode;
+    renderer->CreateTexture = VITA_VITA2D_CreateTexture;
+    renderer->UpdateTexture = VITA_VITA2D_UpdateTexture;
+    renderer->UpdateTextureYUV = VITA_VITA2D_UpdateTextureYUV;
+    renderer->LockTexture = VITA_VITA2D_LockTexture;
+    renderer->UnlockTexture = VITA_VITA2D_UnlockTexture;
+    renderer->SetTextureScaleMode = VITA_VITA2D_SetTextureScaleMode;
+    renderer->SetRenderTarget = VITA_VITA2D_SetRenderTarget;
+    renderer->QueueSetViewport = VITA_VITA2D_QueueSetViewport;
+    renderer->QueueSetDrawColor = VITA_VITA2D_QueueSetDrawColor;
+    renderer->QueueDrawPoints = VITA_VITA2D_QueueDrawPoints;
+    renderer->QueueDrawLines = VITA_VITA2D_QueueDrawPoints;  // lines and points queue the same way.
+    renderer->QueueFillRects = VITA_VITA2D_QueueFillRects;
+    renderer->QueueCopy = VITA_VITA2D_QueueCopy;
+    renderer->QueueCopyEx = VITA_VITA2D_QueueCopyEx;
+    renderer->RunCommandQueue = VITA_VITA2D_RunCommandQueue;
+    renderer->RenderReadPixels = VITA_VITA2D_RenderReadPixels;
+    renderer->RenderPresent = VITA_VITA2D_RenderPresent;
+    renderer->DestroyTexture = VITA_VITA2D_DestroyTexture;
+    renderer->DestroyRenderer = VITA_VITA2D_DestroyRenderer;
+    renderer->info = VITA_VITA2D_RenderDriver.info;
+    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+    renderer->driverdata = data;
+    renderer->window = window;
+
+    if (data->initialized != SDL_FALSE)
+        return 0;
+    data->initialized = SDL_TRUE;
+
+    if (flags & SDL_RENDERER_PRESENTVSYNC) {
+        data->vsync = SDL_TRUE;
+    } else {
+        data->vsync = SDL_FALSE;
+    }
+
+    vita2d_init();
+    vita2d_set_vblank_wait(data->vsync);
+
+    return renderer;
+}
+
+static void
+VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
+{
+
+}
+
+static SDL_bool
+VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+    return SDL_FALSE;
+}
+
+static int
+VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+    VITA_VITA2D_TextureData* vita_texture = (VITA_VITA2D_TextureData*) SDL_calloc(1, sizeof(*vita_texture));
+
+    if(!vita_texture)
+        return -1;
+
+    vita_texture->tex = vita2d_create_empty_texture(texture->w, texture->h);
+
+    if(!vita_texture->tex)
+    {
+        SDL_free(vita_texture);
+        return SDL_OutOfMemory();
+    }
+
+    texture->driverdata = vita_texture;
+
+    VITA_VITA2D_SetTextureScaleMode(renderer, texture, texture->scaleMode);
+
+    vita_texture->w = vita2d_texture_get_width(vita_texture->tex);
+    vita_texture->h = vita2d_texture_get_height(vita_texture->tex);
+    vita_texture->pitch = vita2d_texture_get_stride(vita_texture->tex);
+
+    return 0;
+}
+
+
+static int
+VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
+    const SDL_Rect *rect, const void *pixels, int pitch)
+{
+    const Uint8 *src;
+    Uint8 *dst;
+    int row, length,dpitch;
+    src = pixels;
+
+    VITA_VITA2D_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
+    length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+    if (length == pitch && length == dpitch) {
+        SDL_memcpy(dst, src, length*rect->h);
+    } else {
+        for (row = 0; row < rect->h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += pitch;
+            dst += dpitch;
+        }
+    }
+
+    sceKernelDcacheWritebackAll();
+    return 0;
+}
+
+static int
+VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+    const SDL_Rect * rect,
+    const Uint8 *Yplane, int Ypitch,
+    const Uint8 *Uplane, int Upitch,
+    const Uint8 *Vplane, int Vpitch)
+{
+    return 0;
+}
+
+static int
+VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
+    const SDL_Rect *rect, void **pixels, int *pitch)
+{
+    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
+
+    *pixels =
+        (void *) ((Uint8 *) vita2d_texture_get_datap(vita_texture->tex)
+            + (rect->y * vita_texture->pitch) + rect->x * SDL_BYTESPERPIXEL(texture->format));
+    *pitch = vita_texture->pitch;
+    return 0;
+}
+
+static void
+VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+    // no needs to update texture data on ps vita. VITA_VITA2D_LockTexture
+    // already return a pointer to the vita2d texture pixels buffer.
+    // This really improve framerate when using lock/unlock.
+
+    /*
+    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
+    SDL_Rect rect;
+
+    // We do whole texture updates, at least for now
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = texture->w;
+    rect.h = texture->h;
+    VITA_VITA2D_UpdateTexture(renderer, texture, &rect, vita_texture->data, vita_texture->pitch);
+    */
+}
+
+static void
+VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
+
+    /*
+     set texture filtering according to scaleMode
+     suported hint values are nearest (0, default) or linear (1)
+     vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
+     or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
+     */
+
+    int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
+                        ? SCE_GXM_TEXTURE_FILTER_POINT
+                        : SCE_GXM_TEXTURE_FILTER_LINEAR);
+    vita2d_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode); 
+
+    return;
+}
+
+static int
+VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+    return 0;
+}
+
+static int
+VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
+{
+    return 0;
+}
+
+static int
+VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
+{
+    return 0;
+}
+
+
+static void
+VITA_VITA2D_SetBlendMode(SDL_Renderer *renderer, int blendMode)
+{
+    /*VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
+    if (blendMode != data-> currentBlendMode) {
+        switch (blendMode) {
+        case SDL_BLENDMODE_NONE:
+                sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+                sceGuDisable(GU_BLEND);
+            break;
+        case SDL_BLENDMODE_BLEND:
+                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+                sceGuEnable(GU_BLEND);
+                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
+            break;
+        case SDL_BLENDMODE_ADD:
+                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+                sceGuEnable(GU_BLEND);
+                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
+            break;
+        case SDL_BLENDMODE_MOD:
+                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+                sceGuEnable(GU_BLEND);
+                sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
+            break;
+        }
+        data->currentBlendMode = blendMode;
+    }*/
+}
+
+
+
+static int
+VITA_VITA2D_RenderClear(SDL_Renderer *renderer)
+{
+    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+    vita2d_set_clear_color(color);
+
+    vita2d_clear_screen();
+
+    return 0;
+}
+
+static int
+VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+{
+    const size_t vertlen = (sizeof (float) * 2) * count;
+    float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+    if (!verts) {
+        return -1;
+    }
+    cmd->data.draw.count = count;
+    SDL_memcpy(verts, points, vertlen);
+    return 0;
+}
+
+static int
+VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points,
+    int count)
+{
+    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+    int i;
+
+    for (i = 0; i < count; ++i) {
+        vita2d_draw_pixel(points[i].x, points[i].y, color);
+    }
+
+    return 0;
+}
+
+static int
+VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points,
+    int count)
+{
+    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+    int i;
+
+    for (i = 0; i < count; ++i) {
+        if (i < count -1) {
+            vita2d_draw_line(points[i].x, points[i].y, points[i+1].x, points[i+1].y, color);
+        }
+    }
+
+    return 0;
+}
+
+static int
+VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
+{
+    const size_t outLen = count * sizeof (SDL_FRect);
+    SDL_FRect *outRects = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
+
+    if (!outRects) {
+        return -1;
+    }
+    cmd->data.draw.count = count;
+    SDL_memcpy(outRects, rects, outLen);
+
+    return 0;
+}
+
+static int
+VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects,
+                     int count)
+{
+    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+    int i;
+
+    for (i = 0; i < count; ++i) {
+        const SDL_FRect *rect = &rects[i];
+
+        vita2d_draw_rectangle(rect->x, rect->y, rect->w, rect->h, color);
+    }
+
+    return 0;
+}
+
+
+#define PI   3.14159265358979f
+
+#define radToDeg(x) ((x)*180.f/PI)
+#define degToRad(x) ((x)*PI/180.f)
+
+float MathAbs(float x)
+{
+    return (x < 0) ? -x : x;
+}
+
+void MathSincos(float r, float *s, float *c)
+{
+    *s = sinf(r);
+    *c = cosf(r);
+}
+
+void Swap(float *a, float *b)
+{
+    float n=*a;
+    *a = *b;
+    *b = n;
+}
+
+static int
+VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+    const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+    const size_t outLen = sizeof (VITA_VITA2D_CopyData);
+    VITA_VITA2D_CopyData *outData = (VITA_VITA2D_CopyData *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
+
+    if (!outData) {
+        return -1;
+    }
+    cmd->data.draw.count = 1;
+
+    SDL_memcpy(&outData->srcRect, srcrect, sizeof(SDL_Rect));
+    SDL_memcpy(&outData->dstRect, dstrect, sizeof(SDL_FRect));
+
+    Uint8 r, g, b, a;
+    SDL_GetTextureColorMod(texture, &r, &g, &b);
+    SDL_GetTextureAlphaMod(texture, &a);
+
+    cmd->data.draw.r = r;
+    cmd->data.draw.g = g;
+    cmd->data.draw.b = b;
+    cmd->data.draw.a = a;
+    cmd->data.draw.blend = renderer->blendMode;
+
+    return 0;
+}
+
+
+static int
+VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
+{
+    StartDrawing(renderer);
+
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                break;
+            }
+
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                break;
+            }
+
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                break;
+            }
+
+            case SDL_RENDERCMD_CLEAR: {
+                VITA_VITA2D_RenderClear(renderer);
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
+                VITA_VITA2D_RenderDrawPoints(renderer, points, count);
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
+
+                VITA_VITA2D_RenderDrawLines(renderer, points, count);
+                break;
+            }
+
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + first);
+
+                VITA_VITA2D_RenderFillRects(renderer, rects, count);
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY: {
+                const size_t first = cmd->data.draw.first;
+                const VITA_VITA2D_CopyData *copyData = (VITA_VITA2D_CopyData *) (((Uint8 *) vertices) + first);
+
+                VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) cmd->data.draw.texture->driverdata;
+
+                const SDL_Rect *srcrect = &copyData->srcRect;
+                const SDL_FRect *dstrect = &copyData->dstRect;
+
+                float scaleX = dstrect->w == srcrect->w ? 1 : (float)(dstrect->w/srcrect->w);
+                float scaleY = dstrect->h == srcrect->h ? 1 : (float)(dstrect->h/srcrect->h);
+
+                Uint8 r, g, b, a;
+                r = cmd->data.draw.r;
+                g = cmd->data.draw.g;
+                b = cmd->data.draw.b;
+                a = cmd->data.draw.a;
+
+                VITA_VITA2D_SetBlendMode(renderer, cmd->data.draw.blend);
+
+                if(r == 255 && g == 255 && b == 255 && a == 255)
+                {
+                    vita2d_draw_texture_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
+                        srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY);
+                } else {
+                    vita2d_draw_texture_tint_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
+                        srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY, (a << 24) + (b << 16) + (g << 8) + r);
+                }
+
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY_EX: {
+                break;
+            }
+
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+
+        cmd = cmd->next;
+    }
+
+    return 0;
+}
+
+static int
+VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
+    Uint32 pixel_format, void *pixels, int pitch)
+{
+    return 0;
+}
+
+static int
+VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+    const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+    const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+    return 0;
+}
+
+static void
+VITA_VITA2D_RenderPresent(SDL_Renderer *renderer)
+{
+    VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
+    if(!data->displayListAvail)
+        return;
+
+    vita2d_end_drawing();
+    vita2d_wait_rendering_done();
+    vita2d_swap_buffers();
+
+    data->displayListAvail = SDL_FALSE;
+}
+
+static void
+VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+    VITA_VITA2D_RenderData *renderdata = (VITA_VITA2D_RenderData *) renderer->driverdata;
+    VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
+
+    if (renderdata == 0)
+        return;
+
+    if(vita_texture == 0)
+        return;
+
+    vita2d_wait_rendering_done();
+    vita2d_free_texture(vita_texture->tex);
+    SDL_free(vita_texture);
+    texture->driverdata = NULL;
+}
+
+static void
+VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer)
+{
+    VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
+    if (data) {
+        if (!data->initialized)
+            return;
+
+        vita2d_fini();
+
+        data->initialized = SDL_FALSE;
+        data->displayListAvail = SDL_FALSE;
+        SDL_free(data);
+    }
+    SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_VITA_VITA2D */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
diff --git a/src/video/vita/SDL_vitavideo.c b/src/video/vita/SDL_vitavideo.c
index 26a219a9b..96cae73cb 100644
--- a/src/video/vita/SDL_vitavideo.c
+++ b/src/video/vita/SDL_vitavideo.c
@@ -332,7 +332,7 @@ void VITA_PumpEvents(_THIS)
 {
     VITA_PollTouch();
     VITA_PollKeyboard();
-	VITA_PollMouse();
+    VITA_PollMouse();
 }
 
 #endif /* SDL_VIDEO_DRIVER_VITA */