SDL: Invalidate texture in the UnlockTextureMethod

From fbb440d167af3a359c2a3bc9a05022b154a46781 Mon Sep 17 00:00:00 2001
From: Francisco Javier Trujillo Mata <[EMAIL REDACTED]>
Date: Sat, 6 Aug 2022 18:10:54 +0200
Subject: [PATCH] Invalidate texture in the UnlockTextureMethod

---
 src/render/ps2/SDL_render_ps2.c | 16 ++++++++++------
 1 file changed, 10 insertions(+), 6 deletions(-)

diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index d8cec5d4d8c..b5143336e8f 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -158,6 +158,15 @@ PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
     return 0;
 }
 
+static void
+PS2_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
+    PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
+
+    gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
+}
+
 static int
 PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                    const SDL_Rect * rect, const void *pixels, int pitch)
@@ -181,16 +190,11 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
         }
     }
 
-    gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
+    PS2_UnlockTexture(renderer, texture);
 
     return 0;
 }
 
-static void
-PS2_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-}
-
 static void
 PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
 {