From 81d8fcb5d8d7b5a9dca29092aa1114dbb1fe1949 Mon Sep 17 00:00:00 2001
From: Hubert Maier <[EMAIL REDACTED]>
Date: Wed, 19 Jun 2024 16:14:58 +0200
Subject: [PATCH] JANITORIAL: Fix judgement typos (#10059)
---
docs/README-documentation-rules.md | 2 +-
include/SDL3/SDL_render.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/README-documentation-rules.md b/docs/README-documentation-rules.md
index 882cb3a932c4b..4506dc0b2fca1 100644
--- a/docs/README-documentation-rules.md
+++ b/docs/README-documentation-rules.md
@@ -175,7 +175,7 @@ code/preformatted blocks.
You can use Markdown's `[link markup format](https://example.com/)`, but
sometimes it's clearer to list bare URLs; the URL will be visible on the
-wiki page, but also clickable to follow the link. This is up to your judgement
+wiki page, but also clickable to follow the link. This is up to your judgment
on a case-by-case basis.
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 870df746321b5..103bf7f2b8561 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2053,7 +2053,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
*
* This means you do not need to save state in your rendering code to protect
* the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
- * OpenGL state that can confuse things; you should use your best judgement
+ * OpenGL state that can confuse things; you should use your best judgment
* and be prepared to make changes if specific state needs to be protected.
*
* \param renderer the rendering context.