SDL: loopwave: Use SDL_ResumeAudioStreamDevice.

From 0367f1af19c2ae7d88c3bf485b9da67ef391a6a6 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 3 Jul 2024 02:47:10 -0400
Subject: [PATCH] loopwave: Use SDL_ResumeAudioStreamDevice.

...instead of the more-wordy:

`SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));`
---
 test/loopwave.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/test/loopwave.c b/test/loopwave.c
index 27b6532e04d2c..9cd24fae9e86e 100644
--- a/test/loopwave.c
+++ b/test/loopwave.c
@@ -114,7 +114,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
         return SDL_APP_FAILURE;
     }
-    SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
+    SDL_ResumeAudioStreamDevice(stream);
 
     return SDL_APP_CONTINUE;
 }